Searched refs:PART_SHOCKBALL (Results 1 – 8 of 8) sorted by relevance
/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | defend.cpp | 82 part_explosion(above, 3, PART_SHOCKBALL, 1, colour, 1, blend*0.5f); in render()
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H A D | bomber.cpp | 362 part_explosion(above, 3, PART_SHOCKBALL, 1, pcolour, 1, trans*blend*0.5f); in render()
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H A D | projs.cpp | 1509 … part_explosion(proj.o, expl, PART_SHOCKBALL, 1, FWCOL(H, partcol, proj), 1.f, trans); in effect() 1698 …part_explosion(proj.o, expl, PART_SHOCKBALL, len, FWCOL(H, explcol, proj), 1.f, WF(WK(proj.flags),… in destroy() 1727 …part_explosion(proj.o, expl, PART_SHOCKBALL, len, FWCOL(H, explcol, proj), 1.f, WF(WK(proj.flags),… in destroy()
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/dports/games/redeclipse/base-2.0.0/src/shared/ |
H A D | iengine.h | 273 PART_EXPLOSION, PART_SHOCKWAVE, PART_SHOCKBALL, PART_GLIMMERY, enumerator
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/dports/games/redeclipse16/base-1.6.0/src/shared/ |
H A D | iengine.h | 302 PART_EXPLOSION, PART_SHOCKWAVE, PART_SHOCKBALL, enumerator
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | renderparticles.cpp | 1665 int types[3] = { PART_EXPLOSION, PART_SHOCKWAVE, PART_SHOCKBALL }, in makeparticle()
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | projs.cpp | 1533 … part_explosion(proj.o, expl, PART_SHOCKBALL, 1, FWCOL(H, partcol, proj), 1.f, trans); in effect() 1721 …part_explosion(proj.o, expl, PART_SHOCKBALL, len, FWCOL(H, explcol, proj), 1.f, WF(WK(proj.flags),… in destroy()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderparticles.cpp | 1792 int types[4] = { PART_EXPLOSION, PART_SHOCKWAVE, PART_SHOCKBALL, PART_GLIMMERY }, in makeparticle()
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