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Searched refs:PAWNITEMS (Results 1 – 5 of 5) sorted by relevance

/dports/games/omega/omega/
H A Dsite1.c1038 for (i=0;i<PAWNITEMS-1;i++) in l_pawn_shop()
1040 Pawnitems[PAWNITEMS-1] = NULL; in l_pawn_shop()
1041 for (i=0;i<PAWNITEMS;i++) in l_pawn_shop()
1056 for(i=0;i<PAWNITEMS;i++) in l_pawn_shop()
1134 for(j=0;j<PAWNITEMS - 1;j++) in l_pawn_shop()
1138 Pawnitems[PAWNITEMS - 1]->number = number; in l_pawn_shop()
1139 Pawnitems[PAWNITEMS - 1]->known = 2; in l_pawn_shop()
1161 for(j=0;j<PAWNITEMS - 1;j++) in l_pawn_shop()
1164 *(Pawnitems[PAWNITEMS - 1]) = *(Player.pack[i]); in l_pawn_shop()
1165 Pawnitems[PAWNITEMS - 1]->number = number; in l_pawn_shop()
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H A Dglob.h123 extern pob Pawnitems[PAWNITEMS];
H A Domega.c89 pob Pawnitems[PAWNITEMS] = {NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL};
H A Dsave.c251 for(i=0;i<PAWNITEMS;i++) ok &= save_item(fd,Pawnitems[i]);
684 for(i=0;i<PAWNITEMS;i++)
H A Ddefs.h122 #define PAWNITEMS 20 /* DG -- the more the merrier. WDT -- I agree. */ macro