Searched refs:PAWNITEMS (Results 1 – 5 of 5) sorted by relevance
/dports/games/omega/omega/ |
H A D | site1.c | 1038 for (i=0;i<PAWNITEMS-1;i++) in l_pawn_shop() 1040 Pawnitems[PAWNITEMS-1] = NULL; in l_pawn_shop() 1041 for (i=0;i<PAWNITEMS;i++) in l_pawn_shop() 1056 for(i=0;i<PAWNITEMS;i++) in l_pawn_shop() 1134 for(j=0;j<PAWNITEMS - 1;j++) in l_pawn_shop() 1138 Pawnitems[PAWNITEMS - 1]->number = number; in l_pawn_shop() 1139 Pawnitems[PAWNITEMS - 1]->known = 2; in l_pawn_shop() 1161 for(j=0;j<PAWNITEMS - 1;j++) in l_pawn_shop() 1164 *(Pawnitems[PAWNITEMS - 1]) = *(Player.pack[i]); in l_pawn_shop() 1165 Pawnitems[PAWNITEMS - 1]->number = number; in l_pawn_shop() [all …]
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H A D | glob.h | 123 extern pob Pawnitems[PAWNITEMS];
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H A D | omega.c | 89 pob Pawnitems[PAWNITEMS] = {NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL};
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H A D | save.c | 251 for(i=0;i<PAWNITEMS;i++) ok &= save_item(fd,Pawnitems[i]); 684 for(i=0;i<PAWNITEMS;i++)
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H A D | defs.h | 122 #define PAWNITEMS 20 /* DG -- the more the merrier. WDT -- I agree. */ macro
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