Searched refs:PA_EDGE (Results 1 – 11 of 11) sorted by relevance
63 #define PA_EDGE 108 /* HPoint3 e[2]; endpoints of picked macro
278 case PA_EDGE: { HPoint3 *e = va_arg(al, HPoint3 *); in PickSet()317 case PA_EDGE: in PickGet()
170 PA_EDGE, enumerator
5140 {"PA_EDGE",PA_EDGE},
3970 else if (player->panim == PA_EDGE) in P_DoTeeter()8629 if (player->panim == PA_EDGE in P_MovePlayer()
251 player->panim = PA_EDGE; in P_SetPlayerMobjState()330 else if (player->panim == PA_EDGE && (player->charflags & SF_FASTEDGE)) in P_SetPlayerMobjState()
132 case PA_EDGE: in grid_calc_auto()170 case PA_EDGE: in grid_calc_auto()
647 typedef enum { PA_USER=0, PA_AUTO=1, PA_EDGE=2 } PeriodAuto_t; enumerator
154 case PA_EDGE: in print_draw_grid()
226 case PA_EDGE: in draw_grid()
878 grid_ptr->period_auto = PA_EDGE; in config_process_line_internal()