Searched refs:PA_UPG_GAME_SPAWN (Results 1 – 1 of 1) sorted by relevance
352 char *PA_UPG_GAME_SPAWN = NULL; in upgrade() local360 PA_UPG_GAME_SPAWN = (char *)PA10_GAME_SPAWN; in upgrade()401 PA_UPG_GAME_SPAWN = (char *)PA9_GAME_SPAWN; in upgrade()469 msg("saving %s\\%s", PA_UPG_GAME_SPAWN, "all.spawn"); in upgrade()470 if (!gspawn.save(PA_UPG_GAME_SPAWN, "all.spawn")) in upgrade()