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Searched refs:PBAR_H (Results 1 – 4 of 4) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/gui_interface/
H A Dpbar_interface.h36 #define PBAR_TECH_Y PBAR_POP_Y+(PBAR_H+1)
38 #define PBAR_FOOD_Y PBAR_POP_Y+(PBAR_H+1)*2
40 #define PBAR_JOBS_Y PBAR_POP_Y+(PBAR_H+1)*3
42 #define PBAR_COAL_Y PBAR_POP_Y+(PBAR_H+1)*4
44 #define PBAR_GOODS_Y PBAR_POP_Y+(PBAR_H+1)*5
46 #define PBAR_ORE_Y PBAR_POP_Y+(PBAR_H+1)*6
48 #define PBAR_STEEL_Y PBAR_POP_Y+(PBAR_H+1)*7
50 #define PBAR_MONEY_Y PBAR_POP_Y+(PBAR_H+1)*8
/dports/games/lincity/lincity-1.13.1/
H A Dpbar.h35 #define PBAR_TECH_Y PBAR_POP_Y+(PBAR_H+1)
37 #define PBAR_FOOD_Y PBAR_POP_Y+(PBAR_H+1)*2
39 #define PBAR_JOBS_Y PBAR_POP_Y+(PBAR_H+1)*3
41 #define PBAR_COAL_Y PBAR_POP_Y+(PBAR_H+1)*4
43 #define PBAR_GOODS_Y PBAR_POP_Y+(PBAR_H+1)*5
45 #define PBAR_ORE_Y PBAR_POP_Y+(PBAR_H+1)*6
47 #define PBAR_STEEL_Y PBAR_POP_Y+(PBAR_H+1)*7
49 #define PBAR_MONEY_Y PBAR_POP_Y+(PBAR_H+1)*8
H A Dgeometry.h233 #define PBAR_H 16 macro
237 #define PBAR_AREA_H ((PBAR_H * 9) + 8 + 8)
248 #define PBAR_TECH_Y PBAR_POP_Y+(PBAR_H+1)
250 #define PBAR_FOOD_Y PBAR_POP_Y+(PBAR_H+1)*2
252 #define PBAR_JOBS_Y PBAR_POP_Y+(PBAR_H+1)*3
254 #define PBAR_COAL_Y PBAR_POP_Y+(PBAR_H+1)*4
256 #define PBAR_GOODS_Y PBAR_POP_Y+(PBAR_H+1)*5
258 #define PBAR_ORE_Y PBAR_POP_Y+(PBAR_H+1)*6
260 #define PBAR_STEEL_Y PBAR_POP_Y+(PBAR_H+1)*7
262 #define PBAR_MONEY_Y PBAR_POP_Y+(PBAR_H+1)*8
H A Dgeometry.c122 scr->pbar_pop.h = PBAR_H; in initialize_geometry()
127 scr->pbar_tech.h = PBAR_H; in initialize_geometry()
132 scr->pbar_food.h = PBAR_H; in initialize_geometry()
137 scr->pbar_jobs.h = PBAR_H; in initialize_geometry()
142 scr->pbar_money.h = PBAR_H; in initialize_geometry()
147 scr->pbar_coal.h = PBAR_H; in initialize_geometry()
152 scr->pbar_goods.h = PBAR_H; in initialize_geometry()
157 scr->pbar_ore.h = PBAR_H; in initialize_geometry()
162 scr->pbar_steel.h = PBAR_H; in initialize_geometry()