Searched refs:PBS_SwapWeapon (Results 1 – 2 of 2) sorted by relevance
50 PBS_SwapWeapon, enumerator
1219 case (PBS_SwapWeapon): in PredatorBehaviour()1625 } else if ((predatorStatusPointer->behaviourState!=PBS_SwapWeapon) in MakePredatorNear()1658 if ((predatorStatusPointer->behaviourState!=PBS_SwapWeapon) in MakePredatorFar()4637 predatorStatusPointer->behaviourState = PBS_SwapWeapon; in Predator_Enter_Recover_State()4811 predatorStatusPointer->behaviourState = PBS_SwapWeapon; in Predator_Enter_Swapping_State()