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Searched refs:PB_AMBIENT (Results 1 – 1 of 1) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdmtl.cpp53 #define PB_AMBIENT 0 macro
558 static int PB_ID[4] = { PB_AMBIENT, PB_DIFFUSE, PB_SPECULAR, PB_FILTER };
788 case PB_AMBIENT: in UpdateControlFor()
792 cs[0]->SetKeyBrackets(theMtl->KeyAtTime(PB_AMBIENT,curTime)); in UpdateControlFor()
1987 pblock->GetValue( PB_AMBIENT, t, p, ivalid ); in Update()
2234 case PB_AMBIENT: in NotifyRefChanged()
2307 pblock->SetValue( PB_AMBIENT, t, Point3(c.r,c.g,c.b)); in SetAmbient()
2430 Color StdMtl::GetAmbient(TimeValue t) { return pblock->GetColor(PB_AMBIENT,t);} in GetAmbient()