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Searched refs:PBallNorm (Results 1 – 4 of 4) sorted by relevance

/dports/games/flying/flying-6.20/
H A Dxpball.C12 int PBallNorm::pwidth = 0;
13 int PBallNorm::pheight = 0;
14 Pixmap PBallNorm::pmap = 0;
15 GC PBallNorm::gc_bit = 0;
16 double PBallNorm::next_frame = 0.0;
17 double PBallNorm::last_frame = 0.0;
20 PBallNorm::PBallNorm( PBallType type, char *disp_name ) : in PBallNorm() function
86 PBallNorm::~PBallNorm() { in ~PBallNorm()
169 void PBallNorm::Update() { in Update()
340 void PBallNorm::EndQueue() { in EndQueue()
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H A Dxpball.h7 class PBallNorm : public PBallTop {
9 PBallNorm( PBallType mode=BillardQueue, char *display=0l );
10 ~PBallNorm();
48 class PBall : public PBallNorm {
H A Dgame.h75 friend class PBallNorm; variable
H A Dpball.h56 friend class PBallNorm; // for WaitForEvents-Implementation variable