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Searched refs:PCLOAK_Deactivating (Results 1 – 3 of 3) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_corpse.c618 corpseDataPtr->CloakStatus = PCLOAK_Deactivating; in CorpseBehaveFun()
619 } else if (corpseDataPtr->CloakStatus==PCLOAK_Deactivating) { in CorpseBehaveFun()
623 corpseDataPtr->CloakStatus = PCLOAK_Deactivating; in CorpseBehaveFun()
626 …GLOBALASSERT((corpseDataPtr->CloakStatus==PCLOAK_Deactivating)||(corpseDataPtr->CloakStatus==PCLOA… in CorpseBehaveFun()
628 if (corpseDataPtr->CloakStatus==PCLOAK_Deactivating) { in CorpseBehaveFun()
H A Dbh_pred.h81 PCLOAK_Deactivating, enumerator
H A Dbh_pred.c1315 case PCLOAK_Deactivating: in PredatorBehaviour()
4326 } else if (predStatus->CloakStatus==PCLOAK_Deactivating) { in PredatorCloakOn()
4349 predStatus->CloakStatus = PCLOAK_Deactivating; in PredatorCloakOff()
4351 } else if (predStatus->CloakStatus==PCLOAK_Deactivating) { in PredatorCloakOff()
4356 predStatus->CloakStatus = PCLOAK_Deactivating; in PredatorCloakOff()
4386 case(PCLOAK_Deactivating): in DoPredatorCloak()
4449 case(PCLOAK_Deactivating): in NPCPredatorIsCloaked()