Searched refs:PCLOAK_Off (Results 1 – 5 of 5) sorted by relevance
142 corpseDataPtr->CloakStatus = PCLOAK_Off; in Convert_Alien_To_Corpse()354 corpseDataPtr->CloakStatus = PCLOAK_Off; in Convert_Marine_To_Corpse()465 corpseDataPtr->CloakStatus = PCLOAK_Off; in Convert_Xenoborg_To_Corpse()614 if (corpseDataPtr->CloakStatus==PCLOAK_Off) { in CorpseBehaveFun()626 …SSERT((corpseDataPtr->CloakStatus==PCLOAK_Deactivating)||(corpseDataPtr->CloakStatus==PCLOAK_Off)); in CorpseBehaveFun()633 corpseDataPtr->CloakStatus=PCLOAK_Off; in CorpseBehaveFun()637 GLOBALASSERT(corpseDataPtr->CloakStatus==PCLOAK_Off); in CorpseBehaveFun()
78 PCLOAK_Off, enumerator
1306 case PCLOAK_Off: in PredatorBehaviour()2835 if (predatorStatusPointer->CloakStatus == PCLOAK_Off)2949 if (predatorStatusPointer->CloakStatus==PCLOAK_Off) { in Execute_PNS_EngageWithPistol()3568 if (predatorStatusPointer->CloakStatus!=PCLOAK_Off) { in Execute_PNS_SwapWeapon()4311 predStatus->CloakStatus = PCLOAK_Off; in InitPredatorCloak()4345 if (predStatus->CloakStatus==PCLOAK_Off) { in PredatorCloakOff()4367 case(PCLOAK_Off): in DoPredatorCloak()4392 predStatus->CloakStatus=PCLOAK_Off; in DoPredatorCloak()4404 if(predStatus->CloakStatus!=PCLOAK_Off) in DoPredatorCloak()4447 case(PCLOAK_Off): in NPCPredatorIsCloaked()[all …]
4863 corpseData->CloakStatus = PCLOAK_Off; in MakeNewCorpse()
560 PRED_CLOAKSTATE cloakingStatus = PCLOAK_Off; in ShapePipeline()