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Searched refs:PCLOAK_Off (Results 1 – 5 of 5) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_corpse.c142 corpseDataPtr->CloakStatus = PCLOAK_Off; in Convert_Alien_To_Corpse()
354 corpseDataPtr->CloakStatus = PCLOAK_Off; in Convert_Marine_To_Corpse()
465 corpseDataPtr->CloakStatus = PCLOAK_Off; in Convert_Xenoborg_To_Corpse()
614 if (corpseDataPtr->CloakStatus==PCLOAK_Off) { in CorpseBehaveFun()
626 …SSERT((corpseDataPtr->CloakStatus==PCLOAK_Deactivating)||(corpseDataPtr->CloakStatus==PCLOAK_Off)); in CorpseBehaveFun()
633 corpseDataPtr->CloakStatus=PCLOAK_Off; in CorpseBehaveFun()
637 GLOBALASSERT(corpseDataPtr->CloakStatus==PCLOAK_Off); in CorpseBehaveFun()
H A Dbh_pred.h78 PCLOAK_Off, enumerator
H A Dbh_pred.c1306 case PCLOAK_Off: in PredatorBehaviour()
2835 if (predatorStatusPointer->CloakStatus == PCLOAK_Off)
2949 if (predatorStatusPointer->CloakStatus==PCLOAK_Off) { in Execute_PNS_EngageWithPistol()
3568 if (predatorStatusPointer->CloakStatus!=PCLOAK_Off) { in Execute_PNS_SwapWeapon()
4311 predStatus->CloakStatus = PCLOAK_Off; in InitPredatorCloak()
4345 if (predStatus->CloakStatus==PCLOAK_Off) { in PredatorCloakOff()
4367 case(PCLOAK_Off): in DoPredatorCloak()
4392 predStatus->CloakStatus=PCLOAK_Off; in DoPredatorCloak()
4404 if(predStatus->CloakStatus!=PCLOAK_Off) in DoPredatorCloak()
4447 case(PCLOAK_Off): in NPCPredatorIsCloaked()
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/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldghost.c4863 corpseData->CloakStatus = PCLOAK_Off; in MakeNewCorpse()
/dports/games/avp/avp-20170505/src/
H A Dkshape.c560 PRED_CLOAKSTATE cloakingStatus = PCLOAK_Off; in ShapePipeline()