Searched refs:PCLOAK_On (Results 1 – 4 of 4) sorted by relevance
80 PCLOAK_On, enumerator
1309 case PCLOAK_On: in PredatorBehaviour()2411 if (predatorStatusPointer->CloakStatus==PCLOAK_On) { in Execute_PNS_DischargePistol()2577 if (predatorStatusPointer->CloakStatus==PCLOAK_On) { in Execute_PNS_AttackWithPlasmaCaster()3447 if(predatorStatusPointer->CloakStatus==PCLOAK_On) in Execute_PNS_AttackWithWristblade()4158 if(predStatusPointer->CloakStatus==PCLOAK_On) in Execute_Dying()4324 if (predStatus->CloakStatus==PCLOAK_On) { in PredatorCloakOn()4382 case(PCLOAK_On): in DoPredatorCloak()4454 case(PCLOAK_On): in NPCPredatorIsCloaked()5540 if(predatorStatusPointer->CloakStatus==PCLOAK_On) in Execute_PNS_AttackWithStaff()6122 if (predatorStatusPointer->CloakStatus==PCLOAK_On) { in Execute_PNS_DischargeSpeargun()[all …]
9793 if (predStatus->CloakStatus==PCLOAK_On) {9824 if (predStatus->CloakStatus==PCLOAK_On) {9961 if (predStatus->CloakStatus==PCLOAK_On) {9993 if (predStatus->CloakStatus==PCLOAK_On) {10206 if (predStatus->CloakStatus==PCLOAK_On) {10237 if (predStatus->CloakStatus==PCLOAK_On) {
568 cloakingStatus = PCLOAK_On; in ShapePipeline()578 cloakingStatus = PCLOAK_On; in ShapePipeline()583 if (cloakingStatus == PCLOAK_On) in ShapePipeline()