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Searched refs:PCLOAK_On (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_pred.h80 PCLOAK_On, enumerator
H A Dbh_pred.c1309 case PCLOAK_On: in PredatorBehaviour()
2411 if (predatorStatusPointer->CloakStatus==PCLOAK_On) { in Execute_PNS_DischargePistol()
2577 if (predatorStatusPointer->CloakStatus==PCLOAK_On) { in Execute_PNS_AttackWithPlasmaCaster()
3447 if(predatorStatusPointer->CloakStatus==PCLOAK_On) in Execute_PNS_AttackWithWristblade()
4158 if(predStatusPointer->CloakStatus==PCLOAK_On) in Execute_Dying()
4324 if (predStatus->CloakStatus==PCLOAK_On) { in PredatorCloakOn()
4382 case(PCLOAK_On): in DoPredatorCloak()
4454 case(PCLOAK_On): in NPCPredatorIsCloaked()
5540 if(predatorStatusPointer->CloakStatus==PCLOAK_On) in Execute_PNS_AttackWithStaff()
6122 if (predatorStatusPointer->CloakStatus==PCLOAK_On) { in Execute_PNS_DischargeSpeargun()
[all …]
H A Dbh_marin.c9793 if (predStatus->CloakStatus==PCLOAK_On) {
9824 if (predStatus->CloakStatus==PCLOAK_On) {
9961 if (predStatus->CloakStatus==PCLOAK_On) {
9993 if (predStatus->CloakStatus==PCLOAK_On) {
10206 if (predStatus->CloakStatus==PCLOAK_On) {
10237 if (predStatus->CloakStatus==PCLOAK_On) {
/dports/games/avp/avp-20170505/src/
H A Dkshape.c568 cloakingStatus = PCLOAK_On; in ShapePipeline()
578 cloakingStatus = PCLOAK_On; in ShapePipeline()
583 if (cloakingStatus == PCLOAK_On) in ShapePipeline()