/dports/games/libretro-scummvm/scummvm-7b1e929/engines/queen/ |
H A D | sound.cpp | 98 class SilentSound : public PCSound { 107 class SBSound : public PCSound { 115 class MP3Sound : public PCSound { 128 class OGGSound : public PCSound { 141 class FLACSound : public PCSound { 209 PCSound::PCSound(Audio::Mixer *mixer, QueenEngine *vm) in PCSound() function in Queen::PCSound 215 PCSound::~PCSound() { in ~PCSound() 219 void PCSound::playSfx(uint16 sfx) { in playSfx() 224 void PCSound::playSong(int16 songNum) { in playSong() 267 void PCSound::stopSong() { in stopSong() [all …]
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H A D | sound.h | 125 class PCSound : public Sound { 127 PCSound(Audio::Mixer *mixer, QueenEngine *vm); 128 ~PCSound();
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/dports/games/scummvm/scummvm-2.5.1/engines/queen/ |
H A D | sound.cpp | 98 class SilentSound : public PCSound { 107 class SBSound : public PCSound { 115 class MP3Sound : public PCSound { 128 class OGGSound : public PCSound { 141 class FLACSound : public PCSound { 209 PCSound::PCSound(Audio::Mixer *mixer, QueenEngine *vm) in PCSound() function in Queen::PCSound 215 PCSound::~PCSound() { in ~PCSound() 219 void PCSound::playSfx(uint16 sfx) { in playSfx() 224 void PCSound::playSong(int16 songNum) { in playSong() 267 void PCSound::stopSong() { in stopSong() [all …]
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H A D | sound.h | 125 class PCSound : public Sound { 127 PCSound(Audio::Mixer *mixer, QueenEngine *vm); 128 ~PCSound() override;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cruise/ |
H A D | sound.cpp | 772 PCSound::PCSound(Audio::Mixer *mixer, CruiseEngine *vm) { in PCSound() function in Cruise::PCSound 780 PCSound::~PCSound() { in ~PCSound() 790 void PCSound::playMusic() { in playMusic() 795 void PCSound::stopMusic() { in stopMusic() 800 void PCSound::removeMusic() { in removeMusic() 805 void PCSound::fadeOutMusic() { in fadeOutMusic() 825 bool PCSound::isPlaying() const { in isPlaying() 829 bool PCSound::songLoaded() const { in songLoaded() 837 void PCSound::fadeSong() { in fadeSong() 857 void PCSound::musicLoop(bool v) { in musicLoop() [all …]
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H A D | sound.h | 35 class PCSound { 44 PCSound(Audio::Mixer *mixer, CruiseEngine *vm); 45 virtual ~PCSound();
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H A D | cruise.h | 60 PCSound *_sound; 90 PCSound &sound() { return *_sound; } in sound()
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H A D | cruise.cpp | 51 _sound = new PCSound(_mixer, this); in CruiseEngine()
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/dports/games/scummvm/scummvm-2.5.1/engines/cruise/ |
H A D | sound.cpp | 772 PCSound::PCSound(Audio::Mixer *mixer, CruiseEngine *vm) { in PCSound() function in Cruise::PCSound 780 PCSound::~PCSound() { in ~PCSound() 790 void PCSound::playMusic() { in playMusic() 795 void PCSound::stopMusic() { in stopMusic() 800 void PCSound::removeMusic() { in removeMusic() 805 void PCSound::fadeOutMusic() { in fadeOutMusic() 825 bool PCSound::isPlaying() const { in isPlaying() 829 bool PCSound::songLoaded() const { in songLoaded() 837 void PCSound::fadeSong() { in fadeSong() 857 void PCSound::musicLoop(bool v) { in musicLoop() [all …]
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H A D | sound.h | 35 class PCSound { 44 PCSound(Audio::Mixer *mixer, CruiseEngine *vm); 45 virtual ~PCSound();
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H A D | cruise.h | 59 PCSound *_sound; 90 PCSound &sound() { return *_sound; } in sound()
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H A D | cruise.cpp | 48 _sound = new PCSound(_mixer, this); in CruiseEngine()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cine/ |
H A D | sound.h | 62 class PCSound : public Sound { 65 PCSound(Audio::Mixer *mixer, CineEngine *vm); 66 virtual ~PCSound();
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H A D | sound.cpp | 905 PCSound::PCSound(Audio::Mixer *mixer, CineEngine *vm) in PCSound() function in Cine::PCSound 944 PCSound::~PCSound() { in ~PCSound() 967 void PCSound::loadMusic(const char *name) { in loadMusic() 983 void PCSound::playMusic() { in playMusic() 1001 void PCSound::setBgMusic(int num) { in setBgMusic() 1014 void PCSound::stopMusic() { in stopMusic() 1024 void PCSound::fadeOutMusic() { in fadeOutMusic() 1044 void PCSound::playSound(int channel, int frequency, const uint8 *data, int size, int volumeStep, in… in playSound() 1049 void PCSound::stopSound(int channel) { in stopSound()
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H A D | cine.cpp | 114 g_sound = new PCSound(_mixer, this); in run()
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/dports/games/scummvm/scummvm-2.5.1/engines/cine/ |
H A D | sound.h | 66 class PCSound : public Sound { 69 PCSound(Audio::Mixer *mixer, CineEngine *vm); 70 ~PCSound() override;
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H A D | sound.cpp | 1184 PCSound::PCSound(Audio::Mixer *mixer, CineEngine *vm) in PCSound() function in Cine::PCSound 1226 PCSound::~PCSound() { in ~PCSound() 1249 void PCSound::loadMusic(const char *name) { in loadMusic() 1266 void PCSound::playMusic() { in playMusic() 1284 void PCSound::setBgMusic(int num) { in setBgMusic() 1297 void PCSound::stopMusic() { in stopMusic() 1307 void PCSound::fadeOutMusic() { in fadeOutMusic() 1327 void PCSound::playSound(int mode, int channel, int param3, int param4, int param5, int size) { in playSound() 1332 void PCSound::playSound(int channel, int frequency, const uint8 *data, int size, int volumeStep, in… in playSound() 1337 void PCSound::stopSound(int channel) { in stopSound()
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H A D | cine.cpp | 111 g_sound = new PCSound(_mixer, this); in run()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | id_sd.h | 55 } PCSound; typedef
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H A D | id_sd.cpp | 299 _SDL_PCPlaySound(PCSound *sound) in _SDL_PCPlaySound() 1124 SDL_PCPlaySound((PCSound *)sindex.GetData(SoundData::PCSPEAKER)); in SD_PlaySound()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/VisualC6/ |
H A D | Doom.dsp | 1804 # Begin Group "PCSound Source Files"
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