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Searched refs:PCSound (Results 1 – 21 of 21) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/queen/
H A Dsound.cpp98 class SilentSound : public PCSound {
107 class SBSound : public PCSound {
115 class MP3Sound : public PCSound {
128 class OGGSound : public PCSound {
141 class FLACSound : public PCSound {
209 PCSound::PCSound(Audio::Mixer *mixer, QueenEngine *vm) in PCSound() function in Queen::PCSound
215 PCSound::~PCSound() { in ~PCSound()
219 void PCSound::playSfx(uint16 sfx) { in playSfx()
224 void PCSound::playSong(int16 songNum) { in playSong()
267 void PCSound::stopSong() { in stopSong()
[all …]
H A Dsound.h125 class PCSound : public Sound {
127 PCSound(Audio::Mixer *mixer, QueenEngine *vm);
128 ~PCSound();
/dports/games/scummvm/scummvm-2.5.1/engines/queen/
H A Dsound.cpp98 class SilentSound : public PCSound {
107 class SBSound : public PCSound {
115 class MP3Sound : public PCSound {
128 class OGGSound : public PCSound {
141 class FLACSound : public PCSound {
209 PCSound::PCSound(Audio::Mixer *mixer, QueenEngine *vm) in PCSound() function in Queen::PCSound
215 PCSound::~PCSound() { in ~PCSound()
219 void PCSound::playSfx(uint16 sfx) { in playSfx()
224 void PCSound::playSong(int16 songNum) { in playSong()
267 void PCSound::stopSong() { in stopSong()
[all …]
H A Dsound.h125 class PCSound : public Sound {
127 PCSound(Audio::Mixer *mixer, QueenEngine *vm);
128 ~PCSound() override;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cruise/
H A Dsound.cpp772 PCSound::PCSound(Audio::Mixer *mixer, CruiseEngine *vm) { in PCSound() function in Cruise::PCSound
780 PCSound::~PCSound() { in ~PCSound()
790 void PCSound::playMusic() { in playMusic()
795 void PCSound::stopMusic() { in stopMusic()
800 void PCSound::removeMusic() { in removeMusic()
805 void PCSound::fadeOutMusic() { in fadeOutMusic()
825 bool PCSound::isPlaying() const { in isPlaying()
829 bool PCSound::songLoaded() const { in songLoaded()
837 void PCSound::fadeSong() { in fadeSong()
857 void PCSound::musicLoop(bool v) { in musicLoop()
[all …]
H A Dsound.h35 class PCSound {
44 PCSound(Audio::Mixer *mixer, CruiseEngine *vm);
45 virtual ~PCSound();
H A Dcruise.h60 PCSound *_sound;
90 PCSound &sound() { return *_sound; } in sound()
H A Dcruise.cpp51 _sound = new PCSound(_mixer, this); in CruiseEngine()
/dports/games/scummvm/scummvm-2.5.1/engines/cruise/
H A Dsound.cpp772 PCSound::PCSound(Audio::Mixer *mixer, CruiseEngine *vm) { in PCSound() function in Cruise::PCSound
780 PCSound::~PCSound() { in ~PCSound()
790 void PCSound::playMusic() { in playMusic()
795 void PCSound::stopMusic() { in stopMusic()
800 void PCSound::removeMusic() { in removeMusic()
805 void PCSound::fadeOutMusic() { in fadeOutMusic()
825 bool PCSound::isPlaying() const { in isPlaying()
829 bool PCSound::songLoaded() const { in songLoaded()
837 void PCSound::fadeSong() { in fadeSong()
857 void PCSound::musicLoop(bool v) { in musicLoop()
[all …]
H A Dsound.h35 class PCSound {
44 PCSound(Audio::Mixer *mixer, CruiseEngine *vm);
45 virtual ~PCSound();
H A Dcruise.h59 PCSound *_sound;
90 PCSound &sound() { return *_sound; } in sound()
H A Dcruise.cpp48 _sound = new PCSound(_mixer, this); in CruiseEngine()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cine/
H A Dsound.h62 class PCSound : public Sound {
65 PCSound(Audio::Mixer *mixer, CineEngine *vm);
66 virtual ~PCSound();
H A Dsound.cpp905 PCSound::PCSound(Audio::Mixer *mixer, CineEngine *vm) in PCSound() function in Cine::PCSound
944 PCSound::~PCSound() { in ~PCSound()
967 void PCSound::loadMusic(const char *name) { in loadMusic()
983 void PCSound::playMusic() { in playMusic()
1001 void PCSound::setBgMusic(int num) { in setBgMusic()
1014 void PCSound::stopMusic() { in stopMusic()
1024 void PCSound::fadeOutMusic() { in fadeOutMusic()
1044 void PCSound::playSound(int channel, int frequency, const uint8 *data, int size, int volumeStep, in… in playSound()
1049 void PCSound::stopSound(int channel) { in stopSound()
H A Dcine.cpp114 g_sound = new PCSound(_mixer, this); in run()
/dports/games/scummvm/scummvm-2.5.1/engines/cine/
H A Dsound.h66 class PCSound : public Sound {
69 PCSound(Audio::Mixer *mixer, CineEngine *vm);
70 ~PCSound() override;
H A Dsound.cpp1184 PCSound::PCSound(Audio::Mixer *mixer, CineEngine *vm) in PCSound() function in Cine::PCSound
1226 PCSound::~PCSound() { in ~PCSound()
1249 void PCSound::loadMusic(const char *name) { in loadMusic()
1266 void PCSound::playMusic() { in playMusic()
1284 void PCSound::setBgMusic(int num) { in setBgMusic()
1297 void PCSound::stopMusic() { in stopMusic()
1307 void PCSound::fadeOutMusic() { in fadeOutMusic()
1327 void PCSound::playSound(int mode, int channel, int param3, int param4, int param5, int size) { in playSound()
1332 void PCSound::playSound(int channel, int frequency, const uint8 *data, int size, int volumeStep, in… in playSound()
1337 void PCSound::stopSound(int channel) { in stopSound()
H A Dcine.cpp111 g_sound = new PCSound(_mixer, this); in run()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Did_sd.h55 } PCSound; typedef
H A Did_sd.cpp299 _SDL_PCPlaySound(PCSound *sound) in _SDL_PCPlaySound()
1124 SDL_PCPlaySound((PCSound *)sindex.GetData(SoundData::PCSPEAKER)); in SD_PlaySound()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/VisualC6/
H A DDoom.dsp1804 # Begin Group "PCSound Source Files"