Searched refs:PD_TOO_LATE (Results 1 – 4 of 4) sorted by relevance
301 case PD_TOO_LATE: in score_death_description()353 if (score->cod < PD_TOO_LATE) in score_death_description()
1060 case PD_TOO_LATE: in player_die()1088 if (game_wizardmode(nlarn) && (cause_type < PD_TOO_LATE)) in player_die()4962 pronoun, score->cod < PD_TOO_LATE ? "died" : "returned", in player_create_obituary()5004 score->cod < PD_TOO_LATE ? "died" in player_create_obituary()
399 player_die(p, PD_TOO_LATE, 0); in building_home()
204 PD_TOO_LATE, /* returned with potion too late */ enumerator