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Searched refs:PD_TOO_LATE (Results 1 – 4 of 4) sorted by relevance

/dports/games/nlarn/nlarn-NLarn-0.7.6/src/
H A Dscoreboard.c301 case PD_TOO_LATE: in score_death_description()
353 if (score->cod < PD_TOO_LATE) in score_death_description()
H A Dplayer.c1060 case PD_TOO_LATE: in player_die()
1088 if (game_wizardmode(nlarn) && (cause_type < PD_TOO_LATE)) in player_die()
4962 pronoun, score->cod < PD_TOO_LATE ? "died" : "returned", in player_create_obituary()
5004 score->cod < PD_TOO_LATE ? "died" in player_create_obituary()
H A Dbuildings.c399 player_die(p, PD_TOO_LATE, 0); in building_home()
/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/
H A Dplayer.h204 PD_TOO_LATE, /* returned with potion too late */ enumerator