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Searched refs:PFNGLUNIFORM1IARBPROC (Results 1 – 25 of 394) sorted by relevance

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/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dsdlglshader.c49 PFNGLUNIFORM1IARBPROC glUniform1i_ = NULL;
73 …glUniform1i_ = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUni… in initARB()
H A Dsdl2glshader.c49 PFNGLUNIFORM1IARBPROC glUniform1i_ = NULL;
73 …glUniform1i_ = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUni… in initARB()
H A Dsdlglshader2.c49 PFNGLUNIFORM1IARBPROC glUniform1i_ = NULL;
73 …glUniform1i_ = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUni… in initARB()
/dports/games/openbor4432/openbor-ba1eb4f/engine/sdl/
H A Dloadgl.h40 extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
/dports/games/openbor3979/openbor-2bcf25b/engine/sdl/
H A Dloadgl.h43 extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
/dports/games/openbor3482/openbor-2c1ecd7/engine/sdl/
H A Dloadgl.h42 extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
/dports/games/openbor3711/openbor-6ec17fa/engine/sdl/
H A Dloadgl.h42 extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/
H A Dgl_shader_tool.h150 typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); typedef
174 extern PFNGLUNIFORM1IARBPROC pfn_glUniform1iARB;
/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/
H A Dgl_shader_tool.h150 typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); typedef
174 extern PFNGLUNIFORM1IARBPROC pfn_glUniform1iARB;
/dports/games/openbor/openbor-3caaddd5/engine/sdl/
H A Dloadgl.h41 extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengl/
H A DSDL_shaders_gl.c56 PFNGLUNIFORM1IARBPROC glUniform1iARB;
406 ctx->glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in GL_CreateShaderContext()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengl/
H A DSDL_shaders_gl.c56 PFNGLUNIFORM1IARBPROC glUniform1iARB;
406 ctx->glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in GL_CreateShaderContext()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengl/
H A DSDL_shaders_gl.c56 PFNGLUNIFORM1IARBPROC glUniform1iARB;
406 ctx->glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in GL_CreateShaderContext()
/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/ogl/
H A DGLSLInfo.h62 PFNGLUNIFORM1IARBPROC pfnglUniform1iARB;
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengl/
H A DSDL_shaders_gl.c56 PFNGLUNIFORM1IARBPROC glUniform1iARB;
467 ctx->glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in GL_CreateShaderContext()
/dports/x11/controllermap/SDL2-2.0.18/src/render/opengl/
H A DSDL_shaders_gl.c55 PFNGLUNIFORM1IARBPROC glUniform1iARB;
527 ctx->glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in GL_CreateShaderContext()
/dports/devel/sdl20/SDL2-2.0.18/src/render/opengl/
H A DSDL_shaders_gl.c55 PFNGLUNIFORM1IARBPROC glUniform1iARB;
527 ctx->glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in GL_CreateShaderContext()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestshader.c124 static PFNGLUNIFORM1IARBPROC glUniform1iARB;
222 glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in InitShaders()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestshader.c124 static PFNGLUNIFORM1IARBPROC glUniform1iARB;
222 glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in InitShaders()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestshader.c124 static PFNGLUNIFORM1IARBPROC glUniform1iARB;
222 glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in InitShaders()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestshader.c124 static PFNGLUNIFORM1IARBPROC glUniform1iARB;
222 glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in InitShaders()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestshader.c124 static PFNGLUNIFORM1IARBPROC glUniform1iARB;
222 glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in InitShaders()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropenglextension.h242 #define PFNGLUNIFORM1IARBPROC glUniform1iARBProcPtr macro
311 #define vglUniform1iARB GLEXT_CALL( OGL_UNIFORM1I, PFNGLUNIFORM1IARBPROC )
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestshader.c124 static PFNGLUNIFORM1IARBPROC glUniform1iARB;
222 glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in InitShaders()
/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/lobster/
H A Dglincludes.h93 GLEXT(PFNGLUNIFORM1IARBPROC , glUniform1i , 1) \

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