/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | sdlglshader.c | 49 PFNGLUNIFORM1IARBPROC glUniform1i_ = NULL; 73 …glUniform1i_ = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUni… in initARB()
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H A D | sdl2glshader.c | 49 PFNGLUNIFORM1IARBPROC glUniform1i_ = NULL; 73 …glUniform1i_ = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUni… in initARB()
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H A D | sdlglshader2.c | 49 PFNGLUNIFORM1IARBPROC glUniform1i_ = NULL; 73 …glUniform1i_ = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUni… in initARB()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/sdl/ |
H A D | loadgl.h | 40 extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
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/dports/games/openbor3979/openbor-2bcf25b/engine/sdl/ |
H A D | loadgl.h | 43 extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
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/dports/games/openbor3482/openbor-2c1ecd7/engine/sdl/ |
H A D | loadgl.h | 42 extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
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/dports/games/openbor3711/openbor-6ec17fa/engine/sdl/ |
H A D | loadgl.h | 42 extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
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/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_tool.h | 150 typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); typedef 174 extern PFNGLUNIFORM1IARBPROC pfn_glUniform1iARB;
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/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_tool.h | 150 typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); typedef 174 extern PFNGLUNIFORM1IARBPROC pfn_glUniform1iARB;
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/dports/games/openbor/openbor-3caaddd5/engine/sdl/ |
H A D | loadgl.h | 41 extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengl/ |
H A D | SDL_shaders_gl.c | 56 PFNGLUNIFORM1IARBPROC glUniform1iARB; 406 ctx->glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in GL_CreateShaderContext()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengl/ |
H A D | SDL_shaders_gl.c | 56 PFNGLUNIFORM1IARBPROC glUniform1iARB; 406 ctx->glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in GL_CreateShaderContext()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengl/ |
H A D | SDL_shaders_gl.c | 56 PFNGLUNIFORM1IARBPROC glUniform1iARB; 406 ctx->glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in GL_CreateShaderContext()
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/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/ogl/ |
H A D | GLSLInfo.h | 62 PFNGLUNIFORM1IARBPROC pfnglUniform1iARB;
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengl/ |
H A D | SDL_shaders_gl.c | 56 PFNGLUNIFORM1IARBPROC glUniform1iARB; 467 ctx->glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in GL_CreateShaderContext()
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/dports/x11/controllermap/SDL2-2.0.18/src/render/opengl/ |
H A D | SDL_shaders_gl.c | 55 PFNGLUNIFORM1IARBPROC glUniform1iARB; 527 ctx->glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in GL_CreateShaderContext()
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/dports/devel/sdl20/SDL2-2.0.18/src/render/opengl/ |
H A D | SDL_shaders_gl.c | 55 PFNGLUNIFORM1IARBPROC glUniform1iARB; 527 ctx->glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in GL_CreateShaderContext()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testshader.c | 124 static PFNGLUNIFORM1IARBPROC glUniform1iARB; 222 glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in InitShaders()
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testshader.c | 124 static PFNGLUNIFORM1IARBPROC glUniform1iARB; 222 glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in InitShaders()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testshader.c | 124 static PFNGLUNIFORM1IARBPROC glUniform1iARB; 222 glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in InitShaders()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testshader.c | 124 static PFNGLUNIFORM1IARBPROC glUniform1iARB; 222 glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in InitShaders()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | testshader.c | 124 static PFNGLUNIFORM1IARBPROC glUniform1iARB; 222 glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in InitShaders()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropenglextension.h | 242 #define PFNGLUNIFORM1IARBPROC glUniform1iARBProcPtr macro 311 #define vglUniform1iARB GLEXT_CALL( OGL_UNIFORM1I, PFNGLUNIFORM1IARBPROC )
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testshader.c | 124 static PFNGLUNIFORM1IARBPROC glUniform1iARB; 222 glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); in InitShaders()
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/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/lobster/ |
H A D | glincludes.h | 93 GLEXT(PFNGLUNIFORM1IARBPROC , glUniform1i , 1) \
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