Searched refs:PF_AUTOBRAKE (Results 1 – 8 of 8) sorted by relevance
112 PF_AUTOBRAKE = 1<<3, // Autobrake? enumerator
547 player->pflags |= PF_AUTOBRAKE|(sonic->player->pflags & PF_DIRECTIONCHAR); in B_RespawnBot()
1509 pflags |= PF_AUTOBRAKE; in G_BeginRecording()1920 pflags |= PF_AUTOBRAKE; in G_DoPlayDemo()
1562 players[playernum].pflags &= ~(PF_FLIPCAM|PF_ANALOGMODE|PF_DIRECTIONCHAR|PF_AUTOBRAKE); in Got_WeaponPref()1570 players[playernum].pflags |= PF_AUTOBRAKE; in Got_WeaponPref()
2152 if (players[consoleplayer].pflags & PF_AUTOBRAKE) in HU_Drawer()
1157 if (stplyr->pflags & PF_AUTOBRAKE) in ST_drawInput()
2510 …pflags = (players[player].pflags & (PF_FLIPCAM|PF_ANALOGMODE|PF_DIRECTIONCHAR|PF_AUTOBRAKE|PF_TAGI… in G_PlayerReborn()
12020 …&& ((player->pflags & (PF_AUTOBRAKE|PF_APPLYAUTOBRAKE|PF_STASIS)) == (PF_AUTOBRAKE|PF_APPLYAUTOBRA… in P_PlayerThink()12047 if (!(player->pflags & PF_AUTOBRAKE) in P_PlayerThink()