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Searched refs:PF_AUTOBRAKE (Results 1 – 8 of 8) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dd_player.h112 PF_AUTOBRAKE = 1<<3, // Autobrake? enumerator
H A Db_bot.c547 player->pflags |= PF_AUTOBRAKE|(sonic->player->pflags & PF_DIRECTIONCHAR); in B_RespawnBot()
H A Dg_demo.c1509 pflags |= PF_AUTOBRAKE; in G_BeginRecording()
1920 pflags |= PF_AUTOBRAKE; in G_DoPlayDemo()
H A Dd_netcmd.c1562 players[playernum].pflags &= ~(PF_FLIPCAM|PF_ANALOGMODE|PF_DIRECTIONCHAR|PF_AUTOBRAKE); in Got_WeaponPref()
1570 players[playernum].pflags |= PF_AUTOBRAKE; in Got_WeaponPref()
H A Dhu_stuff.c2152 if (players[consoleplayer].pflags & PF_AUTOBRAKE) in HU_Drawer()
H A Dst_stuff.c1157 if (stplyr->pflags & PF_AUTOBRAKE) in ST_drawInput()
H A Dg_game.c2510 …pflags = (players[player].pflags & (PF_FLIPCAM|PF_ANALOGMODE|PF_DIRECTIONCHAR|PF_AUTOBRAKE|PF_TAGI… in G_PlayerReborn()
H A Dp_user.c12020 …&& ((player->pflags & (PF_AUTOBRAKE|PF_APPLYAUTOBRAKE|PF_STASIS)) == (PF_AUTOBRAKE|PF_APPLYAUTOBRA… in P_PlayerThink()
12047 if (!(player->pflags & PF_AUTOBRAKE) in P_PlayerThink()