Searched refs:PF_Explode (Results 1 – 4 of 4) sorted by relevance
123 LuaPushNamedNumber(L, "EXPLODE", PF_Explode); in PushEntries()124 LuaPushNamedNumber(L, "EXPLODE_ON_HIT", PF_Explode); in PushEntries()
11 const int PF_Explode = (1 << 1); // 2 variable
168 if (explFlags & PF_Explode) { in Collision()223 if (explFlags & PF_Explode) { in Collision()
807 if (flags & PF_Explode) { newflags |= PF_Explode; } in Explode()