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Searched refs:PF_Explode (Results 1 – 4 of 4) sorted by relevance

/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaConstCOB.cpp123 LuaPushNamedNumber(L, "EXPLODE", PF_Explode); in PushEntries()
124 LuaPushNamedNumber(L, "EXPLODE_ON_HIT", PF_Explode); in PushEntries()
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/
H A DPieceProjectile.h11 const int PF_Explode = (1 << 1); // 2 variable
H A DPieceProjectile.cpp168 if (explFlags & PF_Explode) { in Collision()
223 if (explFlags & PF_Explode) { in Collision()
/dports/games/spring/spring_98.0/rts/Sim/Units/Scripts/
H A DUnitScript.cpp807 if (flags & PF_Explode) { newflags |= PF_Explode; } in Explode()