Searched refs:PHASE_MIDGAME (Results 1 – 3 of 3) sorted by relevance
143 e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit)); in probe()
158 PHASE_MIDGAME = 128, enumerator
948 + eg * int(PHASE_MIDGAME - me->game_phase()) * ScaleFactor(sf) / SCALE_FACTOR_NORMAL; in winnable()949 v /= PHASE_MIDGAME; in winnable()