Searched refs:PITCH_MINPLAT (Results 1 – 3 of 3) sorted by relevance
501 if (!((currentPitch>=PITCH_MINPLAT)&&(currentPitch<=PITCH_MAXPLAT))) in ToneToFrequency()509 if(newPitch<PITCH_MINPLAT) newPitch=PITCH_MINPLAT; in ToneToFrequency()1013 if(GameSounds[soundNum].pitch<PITCH_MINPLAT) GameSounds[soundNum].pitch=PITCH_MINPLAT; in InitialiseBaseFrequency()
184 #define PITCH_MINPLAT (-6144) macro
1312 if(GameSounds[soundNum].pitch<PITCH_MINPLAT) GameSounds[soundNum].pitch=PITCH_MINPLAT; in InitialiseBaseFrequency()1816 LOCALASSERT((currentPitch>=PITCH_MINPLAT)&&(currentPitch<=PITCH_MAXPLAT)); in ToneToFrequency()1821 if(newPitch<PITCH_MINPLAT) newPitch=PITCH_MINPLAT; in ToneToFrequency()