/dports/emulators/dgen-sdl/dgen-sdl-1.33/hqx/src/ |
H A D | hq4x_16.c | 105 #define PIXEL20_83 *(dp+dpL+dpL) = Interp8_16(w[4], w[8]); macro
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H A D | hq4x_24.c | 105 #define PIXEL20_83 Interp8_24((dp+dpL+dpL), w[4], w[8]); macro
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H A D | hq4x_32.c | 105 #define PIXEL20_83 *(dp+dpL+dpL) = Interp8_32(w[4], w[8]); macro
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H A D | hq4x-int.h | 944 PIXEL20_83 in HQ4X_RB_FUNC() 2376 PIXEL20_83 in HQ4X_RB_FUNC() 3894 PIXEL20_83 in HQ4X_RB_FUNC()
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/dports/games/openxcom/OpenXcom-1.0/src/Engine/Scalers/ |
H A D | hq4x.cpp | 105 #define PIXEL20_83 *(dp+dpL+dpL) = Interp8(w[4], w[8]); macro 1109 PIXEL20_83 in hq4x_32_rb() 2541 PIXEL20_83 in hq4x_32_rb() 4059 PIXEL20_83 in hq4x_32_rb()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/third_party/hqx/ |
H A D | hq4x.c | 105 #define PIXEL20_83 *(dp+dpL+dpL) = Interp8(w[4], w[8]); macro 1109 PIXEL20_83 in hq4x_32_rb() 2541 PIXEL20_83 in hq4x_32_rb() 4059 PIXEL20_83 in hq4x_32_rb()
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/dports/games/brumbrumrally/brumbrumrally-0.7/src/hqx/ |
H A D | hq4x.cpp | 107 #define PIXEL20_83 *(dp+dpL+dpL) = Interp8(w[4], w[8]); macro 1117 PIXEL20_83 in hq4x_32_rb() 2549 PIXEL20_83 in hq4x_32_rb() 4067 PIXEL20_83 in hq4x_32_rb()
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/dports/emulators/mednafen/mednafen/src/drivers/ |
H A D | hq4x.cpp | 156 #define PIXEL20_83 Interp8(pOut+BpL+BpL, w[4], w[8]); macro 1166 PIXEL20_83 in hq4x_32() 2598 PIXEL20_83 in hq4x_32() 4116 PIXEL20_83 in hq4x_32()
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/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Utilities/HQX/ |
H A D | hq4x.cpp | 106 #define PIXEL20_83 *(dp+dpL+dpL) = Interp8(w[4], w[8]); macro 1110 PIXEL20_83 in hq4x_32_rb() 2542 PIXEL20_83 in hq4x_32_rb() 4060 PIXEL20_83 in hq4x_32_rb()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/imagewin/ |
H A D | scale_hq4x.h | 126 #define PIXEL20_83 Interp8<PTYPES>(to+2*dline_pixels, c[4], c[8], manip); macro 1030 PIXEL20_83 in Scale_Hq4x() 2281 PIXEL20_83 in Scale_Hq4x() 3575 PIXEL20_83 in Scale_Hq4x()
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/filters/hq/c/ |
H A D | hq4x_pattern.h | 890 PIXEL20_83 2322 PIXEL20_83 3840 PIXEL20_83
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H A D | hq_base.h | 216 #define PIXEL20_83 Interp8(pOut+dstPitch+dstPitch, c[4], c[8]); macro
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/dports/emulators/nestopia/nestopia-1.51.1/source/core/ |
H A D | NstVideoFilterHq4x.inl | 117 #define PIXEL20_83 dst[2][0] = Interpolate8<R,G,B>( b.c[3], b.c[7] ); macro 1064 PIXEL20_83 2558 PIXEL20_83 4158 PIXEL20_83 5382 #undef PIXEL20_83
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/dports/games/libretro-nestopia/nestopia-2b0315c/source/core/ |
H A D | NstVideoFilterHq4x.inl | 117 #define PIXEL20_83 dst[2][0] = Interpolate8<R,G,B>( b.c[3], b.c[7] ); macro 1064 PIXEL20_83 2558 PIXEL20_83 4158 PIXEL20_83 5382 #undef PIXEL20_83
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/scalers/ |
H A D | hq4x32.asm | 553 %macro PIXEL20_83 0 1692 …0_32,PIXEL20_10,PIXEL21_30,PIXEL30_80,PIXEL31_10,PIXEL00_11,PIXEL10_13,PIXEL20_83,PIXEL21_70,PIXEL… 2503 …XEL10_32,PIXEL20_0,PIXEL21_0,PIXEL30_0,PIXEL31_0,PIXEL00_11,PIXEL10_13,PIXEL20_83,PIXEL21_70,PIXEL… 3243 …XEL10_32,PIXEL20_0,PIXEL21_0,PIXEL30_0,PIXEL31_0,PIXEL00_11,PIXEL10_13,PIXEL20_83,PIXEL21_70,PIXEL…
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/scalers/ |
H A D | hq4x32.asm | 553 %macro PIXEL20_83 0 1692 …0_32,PIXEL20_10,PIXEL21_30,PIXEL30_80,PIXEL31_10,PIXEL00_11,PIXEL10_13,PIXEL20_83,PIXEL21_70,PIXEL… 2503 …XEL10_32,PIXEL20_0,PIXEL21_0,PIXEL30_0,PIXEL31_0,PIXEL00_11,PIXEL10_13,PIXEL20_83,PIXEL21_70,PIXEL… 3243 …XEL10_32,PIXEL20_0,PIXEL21_0,PIXEL30_0,PIXEL31_0,PIXEL00_11,PIXEL10_13,PIXEL20_83,PIXEL21_70,PIXEL…
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/filters/hq/asm/ |
H A D | hq4x_32.asm | 530 %macro PIXEL20_83 0 1697 …0_32,PIXEL20_10,PIXEL21_30,PIXEL30_80,PIXEL31_10,PIXEL00_11,PIXEL10_13,PIXEL20_83,PIXEL21_70,PIXEL… 2508 …XEL10_32,PIXEL20_0,PIXEL21_0,PIXEL30_0,PIXEL31_0,PIXEL00_11,PIXEL10_13,PIXEL20_83,PIXEL21_70,PIXEL… 3248 …XEL10_32,PIXEL20_0,PIXEL21_0,PIXEL30_0,PIXEL31_0,PIXEL00_11,PIXEL10_13,PIXEL20_83,PIXEL21_70,PIXEL…
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H A D | hq4x_16.asm | 601 %macro PIXEL20_83 0 1730 …0_32,PIXEL20_10,PIXEL21_30,PIXEL30_80,PIXEL31_10,PIXEL00_11,PIXEL10_13,PIXEL20_83,PIXEL21_70,PIXEL… 2541 …XEL10_32,PIXEL20_0,PIXEL21_0,PIXEL30_0,PIXEL31_0,PIXEL00_11,PIXEL10_13,PIXEL20_83,PIXEL21_70,PIXEL… 3281 …XEL10_32,PIXEL20_0,PIXEL21_0,PIXEL30_0,PIXEL31_0,PIXEL00_11,PIXEL10_13,PIXEL20_83,PIXEL21_70,PIXEL…
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