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Searched refs:PIXEL_DIRT (Results 1 – 1 of 1) sorted by relevance

/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Ddestruct.c92 enum de_pixel_t { PIXEL_BLACK = 0, PIXEL_DIRT = 25 }; enumerator
923 DE_generateRings(world.VGAScreen, PIXEL_DIRT); in JE_generateTerrain()
988 JE_rectangle(VGAScreen, i, baseWorld[i], i, 199, PIXEL_DIRT); in DE_drawBaseTerrain()
1163 if ((y > 0) && (*(s - screen->pitch) == PIXEL_DIRT)) { // look up in aliasDirtPixel()
1166 if ((y < screen->h - 1u) && (*(s + screen->pitch) == PIXEL_DIRT)) { // look down in aliasDirtPixel()
1169 if ((x > 0) && (*(s - 1) == PIXEL_DIRT)) { // look left in aliasDirtPixel()
1172 if ((x < screen->pitch - 1u) && (*(s + 1) == PIXEL_DIRT)) { // look right in aliasDirtPixel()
1245 if (*s == PIXEL_DIRT) in JE_stabilityCheck()
1881 …(Uint8 *)destructTempScreen->pixels)[tempPosX + tempPosY * destructTempScreen->pitch] = PIXEL_DIRT; in DE_RunTickExplosions()
2077 …int8 *)destructTempScreen->pixels)[tempPosX + tempPosY * destructTempScreen->pitch]) == PIXEL_DIRT) in DE_RunTickShots()