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Searched refs:PLANE_BACK (Results 1 – 2 of 2) sorted by relevance

/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ride/thrill/
H A DMagicCarpet.cpp21 PLANE_BACK, enumerator
84 imageId = plane == PLANE_BACK ? SPR_MAGIC_CARPET_FRAME_NE : SPR_MAGIC_CARPET_FRAME_SW; in paint_magic_carpet_frame()
88 imageId = plane == PLANE_BACK ? SPR_MAGIC_CARPET_FRAME_NW : SPR_MAGIC_CARPET_FRAME_SE; in paint_magic_carpet_frame()
91 if (plane == PLANE_BACK) in paint_magic_carpet_frame()
114 … imageId += plane == PLANE_BACK ? SPR_MAGIC_CARPET_PENDULUM_NE : SPR_MAGIC_CARPET_PENDULUM_SW; in paint_magic_carpet_pendulum()
118 … imageId += plane == PLANE_BACK ? SPR_MAGIC_CARPET_PENDULUM_NW : SPR_MAGIC_CARPET_PENDULUM_SE; in paint_magic_carpet_pendulum()
210 paint_magic_carpet_frame(session, PLANE_BACK, direction, offset, bbOffset, bbSize); in paint_magic_carpet_structure()
211 …paint_magic_carpet_pendulum(session, PLANE_BACK, swingImageId, direction, offset, bbOffset, bbSize… in paint_magic_carpet_structure()
/dports/misc/visp/visp-3.4.0/modules/robot/src/wireframe-simulator/
H A DvpView.h66 #define PLANE_BACK 4 macro