Searched refs:PLANE_BACK (Results 1 – 2 of 2) sorted by relevance
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/ride/thrill/ |
H A D | MagicCarpet.cpp | 21 PLANE_BACK, enumerator 84 imageId = plane == PLANE_BACK ? SPR_MAGIC_CARPET_FRAME_NE : SPR_MAGIC_CARPET_FRAME_SW; in paint_magic_carpet_frame() 88 imageId = plane == PLANE_BACK ? SPR_MAGIC_CARPET_FRAME_NW : SPR_MAGIC_CARPET_FRAME_SE; in paint_magic_carpet_frame() 91 if (plane == PLANE_BACK) in paint_magic_carpet_frame() 114 … imageId += plane == PLANE_BACK ? SPR_MAGIC_CARPET_PENDULUM_NE : SPR_MAGIC_CARPET_PENDULUM_SW; in paint_magic_carpet_pendulum() 118 … imageId += plane == PLANE_BACK ? SPR_MAGIC_CARPET_PENDULUM_NW : SPR_MAGIC_CARPET_PENDULUM_SE; in paint_magic_carpet_pendulum() 210 paint_magic_carpet_frame(session, PLANE_BACK, direction, offset, bbOffset, bbSize); in paint_magic_carpet_structure() 211 …paint_magic_carpet_pendulum(session, PLANE_BACK, swingImageId, direction, offset, bbOffset, bbSize… in paint_magic_carpet_structure()
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/dports/misc/visp/visp-3.4.0/modules/robot/src/wireframe-simulator/ |
H A D | vpView.h | 66 #define PLANE_BACK 4 macro
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