Searched refs:PLASMA_FOUNTAIN (Results 1 – 2 of 2) sorted by relevance
1290 #define PLASMA_FOUNTAIN 2058+1 macro3736 case PLASMA_FOUNTAIN: in SpawnShrap()4253 case PLASMA_FOUNTAIN: in SpawnBlood()5261 case PLASMA_FOUNTAIN: in ActorChooseDeath()7472 case PLASMA_FOUNTAIN: in DoDamage()8747 SpriteNum = SpawnSprite(STAT_MISSILE, PLASMA_FOUNTAIN, s_PlasmaFountain, sp->sectnum, in InitPlasmaFountain()
1293 #define PLASMA_FOUNTAIN 2058+1 macro3740 case PLASMA_FOUNTAIN: in SpawnShrap()4255 case PLASMA_FOUNTAIN: in SpawnBlood()5229 case PLASMA_FOUNTAIN: in ActorChooseDeath()7380 case PLASMA_FOUNTAIN: in DoDamage()8615 SpriteNum = SpawnSprite(STAT_MISSILE, PLASMA_FOUNTAIN, s_PlasmaFountain, sp->sectnum, in InitPlasmaFountain()