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Searched refs:PLATFORM_BUTTON_A (Results 1 – 9 of 9) sorted by relevance

/dports/games/wizznic/Wizznic-1.1/src/platform/
H A Dpc.h74 #define PLATFORM_BUTTON_A SDLK_LALT macro
90 #define PLATFORM_BUTTON_A SDLK_LALT macro
H A Dpandora.h33 #define PLATFORM_BUTTON_A SDLK_HOME macro
H A Dgcw0.h40 #define PLATFORM_BUTTON_A SDLK_LSHIFT macro
H A Dgp2x.h55 #define PLATFORM_BUTTON_A GP2X_BUTTON_A macro
H A Dpspspec.h44 #define PLATFORM_BUTTON_A PSP_BUTTON_CIRCLE macro
H A Dwiz.h57 #define PLATFORM_BUTTON_A GP2X_BUTTON_A macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-sdl/
H A Dbutton_mappings.h13 #define PLATFORM_BUTTON_A (12) macro
H A Dmenu_load.c121 case PLATFORM_BUTTON_A: ka = 1; break; in dirz()
/dports/games/wizznic/Wizznic-1.1/src/
H A Dinput.c412 button[C_BTNA].button = PLATFORM_BUTTON_A; in initControls()