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Searched refs:PLATFORM_BUTTON_B (Results 1 – 11 of 11) sorted by relevance

/dports/games/wizznic/Wizznic-1.1/src/platform/
H A Dpc.h75 #define PLATFORM_BUTTON_B SDLK_LCTRL macro
91 #define PLATFORM_BUTTON_B SDLK_LCTRL macro
H A Dpandora.h34 #define PLATFORM_BUTTON_B SDLK_END macro
H A Dgcw0.h41 #define PLATFORM_BUTTON_B SDLK_LCTRL macro
H A Dgp2x.h56 #define PLATFORM_BUTTON_B GP2X_BUTTON_B macro
H A Dpspspec.h45 #define PLATFORM_BUTTON_B PSP_BUTTON_CROSS macro
H A Dwiz.h58 #define PLATFORM_BUTTON_B GP2X_BUTTON_B macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-sdl/
H A Dbutton_mappings.h14 #define PLATFORM_BUTTON_B (13) macro
H A Dmenu_load.c122 case PLATFORM_BUTTON_B: kb = 1; break; in dirz()
H A Dmenu_prefs.c105 case PLATFORM_BUTTON_B: prefsloopdone = 1; break; in prefz()
H A Dmenu.c203 case PLATFORM_BUTTON_B: ksel = 1; break; in gui_display()
/dports/games/wizznic/Wizznic-1.1/src/
H A Dinput.c413 button[C_BTNB].button = PLATFORM_BUTTON_B; in initControls()