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Searched refs:PLATFORM_BUTTON_UP (Results 1 – 11 of 11) sorted by relevance

/dports/games/wizznic/Wizznic-1.1/src/platform/
H A Dpc.h68 #define PLATFORM_BUTTON_UP SDLK_UP macro
84 #define PLATFORM_BUTTON_UP SDLK_UP macro
H A Dpandora.h27 #define PLATFORM_BUTTON_UP SDLK_UP macro
H A Dgcw0.h34 #define PLATFORM_BUTTON_UP SDLK_UP macro
H A Dgp2x.h49 #define PLATFORM_BUTTON_UP GP2X_BUTTON_UP macro
H A Dpspspec.h38 #define PLATFORM_BUTTON_UP PSP_BUTTON_UP macro
H A Dwiz.h51 #define PLATFORM_BUTTON_UP GP2X_BUTTON_UP macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gui-sdl/
H A Dbutton_mappings.h4 #define PLATFORM_BUTTON_UP (0) macro
H A Dmenu_load.c119 case PLATFORM_BUTTON_UP: selected_item -= 1; break; in dirz()
H A Dmenu_prefs.c100 case PLATFORM_BUTTON_UP: selected_item--; break; in prefz()
H A Dmenu.c198 case PLATFORM_BUTTON_UP: kup = 1; break; in gui_display()
/dports/games/wizznic/Wizznic-1.1/src/
H A Dinput.c406 button[C_UP].button = PLATFORM_BUTTON_UP; in initControls()