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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DScriptedMarine.vc658 PLAY A 9
666 PLAY A 9
676 PLAY A 0
690 PLAY A 5
713 PLAY A 0
720 PLAY A 0
727 PLAY A 0
740 PLAY A 0
743 PLAY A 1
746 PLAY G 4
[all …]
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/sndhrdw/
H A Dpulsar.c87 PLAY( SND_CLANG, 0 ); in WRITE_HANDLER()
92 PLAY( SND_KEY, 0 ); in WRITE_HANDLER()
97 PLAY( SND_ALIENHIT, 0 ); in WRITE_HANDLER()
102 PLAY( SND_PHIT, 0 ); in WRITE_HANDLER()
107 PLAY( SND_ASHOOT, 0 ); in WRITE_HANDLER()
112 PLAY( SND_PSHOOT, 0 ); in WRITE_HANDLER()
117 PLAY( SND_BONUS, 0 ); in WRITE_HANDLER()
138 PLAY( SND_SIZZLE, 0 ); in WRITE_HANDLER()
152 PLAY( SND_BIRTH, 0 ); in WRITE_HANDLER()
157 PLAY( SND_HBEAT, 1 ); in WRITE_HANDLER()
[all …]
H A Dcarnival.c72 #define PLAY(id,loop) sample_start( id, id, loop ) macro
140 PLAY( SND_RIFLE_SHOT, 0 ); in WRITE_HANDLER()
145 PLAY( SND_CLANG, 0 ); in WRITE_HANDLER()
154 PLAY( SND_DUCK_1, 1 ); in WRITE_HANDLER()
163 PLAY( SND_DUCK_2, 1 ); in WRITE_HANDLER()
172 PLAY( SND_DUCK_3, 1 ); in WRITE_HANDLER()
181 PLAY( SND_PIPE_HIT, 0 ); in WRITE_HANDLER()
186 PLAY( SND_BONUS_1, 0 ); in WRITE_HANDLER()
191 PLAY( SND_BONUS_2, 0 ); in WRITE_HANDLER()
221 PLAY( SND_BEAR, 0 ); in WRITE_HANDLER()
[all …]
H A Dz80bw.c58 #define PLAY(id,loop) sample_start( id, id, loop ) macro
117 if ( bitsGoneHigh & OUT_PORT_4_UFO ) PLAY( SND_UFO, 1 ); in WRITE_HANDLER()
120 if ( bitsGoneHigh & OUT_PORT_4_SHOT ) PLAY( SND_SHOT, 0 ); in WRITE_HANDLER()
125 PLAY( SND_BASEHIT, 0 ); in WRITE_HANDLER()
136 if ( bitsGoneHigh & OUT_PORT_4_INVADERHIT ) PLAY( SND_INVADERHIT, 0 ); in WRITE_HANDLER()
160 if ( bitsGoneHigh & OUT_PORT_5_FLEET1 ) PLAY( SND_FLEET1, 0 ); in WRITE_HANDLER()
162 if ( bitsGoneHigh & OUT_PORT_5_FLEET2 ) PLAY( SND_FLEET2, 0 ); in WRITE_HANDLER()
164 if ( bitsGoneHigh & OUT_PORT_5_FLEET3 ) PLAY( SND_FLEET3, 0 ); in WRITE_HANDLER()
166 if ( bitsGoneHigh & OUT_PORT_5_FLEET4 ) PLAY( SND_FLEET4, 0 ); in WRITE_HANDLER()
168 if ( bitsGoneHigh & OUT_PORT_5_UFO2 ) PLAY( SND_UFO2, 0 ); in WRITE_HANDLER()
H A Dinvinco.c17 #define PLAY(id,loop) sample_start( id, id, loop ) macro
66 PLAY( SND_SAUCER, 0 ); in WRITE_HANDLER()
71 PLAY( SND_MOVE1, 0 ); in WRITE_HANDLER()
76 PLAY( SND_MOVE2, 0 ); in WRITE_HANDLER()
81 PLAY( SND_FIRE, 0 ); in WRITE_HANDLER()
86 PLAY( SND_INVHIT, 0 ); in WRITE_HANDLER()
91 PLAY( SND_SHIPHIT, 0 ); in WRITE_HANDLER()
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/sndhrdw/
H A Dpulsar.c87 PLAY( SND_CLANG, 0 ); in WRITE_HANDLER()
92 PLAY( SND_KEY, 0 ); in WRITE_HANDLER()
97 PLAY( SND_ALIENHIT, 0 ); in WRITE_HANDLER()
102 PLAY( SND_PHIT, 0 ); in WRITE_HANDLER()
107 PLAY( SND_ASHOOT, 0 ); in WRITE_HANDLER()
112 PLAY( SND_PSHOOT, 0 ); in WRITE_HANDLER()
117 PLAY( SND_BONUS, 0 ); in WRITE_HANDLER()
138 PLAY( SND_SIZZLE, 0 ); in WRITE_HANDLER()
152 PLAY( SND_BIRTH, 0 ); in WRITE_HANDLER()
157 PLAY( SND_HBEAT, 1 ); in WRITE_HANDLER()
[all …]
H A Dcarnival.c72 #define PLAY(id,loop) sample_start( id, id, loop ) macro
140 PLAY( SND_RIFLE_SHOT, 0 ); in WRITE_HANDLER()
145 PLAY( SND_CLANG, 0 ); in WRITE_HANDLER()
150 PLAY( SND_DUCK_1, 1 ); in WRITE_HANDLER()
159 PLAY( SND_DUCK_2, 1 ); in WRITE_HANDLER()
168 PLAY( SND_DUCK_3, 1 ); in WRITE_HANDLER()
177 PLAY( SND_PIPE_HIT, 0 ); in WRITE_HANDLER()
182 PLAY( SND_BONUS_1, 0 ); in WRITE_HANDLER()
187 PLAY( SND_BONUS_2, 0 ); in WRITE_HANDLER()
217 PLAY( SND_BEAR, 0 ); in WRITE_HANDLER()
[all …]
H A Dinvinco.c17 #define PLAY(id,loop) sample_start( id, id, loop ) macro
66 PLAY( SND_SAUCER, 0 ); in WRITE_HANDLER()
71 PLAY( SND_MOVE1, 0 ); in WRITE_HANDLER()
76 PLAY( SND_MOVE2, 0 ); in WRITE_HANDLER()
81 PLAY( SND_FIRE, 0 ); in WRITE_HANDLER()
86 PLAY( SND_INVHIT, 0 ); in WRITE_HANDLER()
91 PLAY( SND_SHIPHIT, 0 ); in WRITE_HANDLER()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/sndhrdw/
H A Dpulsar.c87 PLAY( SND_CLANG, 0 ); in WRITE_HANDLER()
92 PLAY( SND_KEY, 0 ); in WRITE_HANDLER()
97 PLAY( SND_ALIENHIT, 0 ); in WRITE_HANDLER()
102 PLAY( SND_PHIT, 0 ); in WRITE_HANDLER()
107 PLAY( SND_ASHOOT, 0 ); in WRITE_HANDLER()
112 PLAY( SND_PSHOOT, 0 ); in WRITE_HANDLER()
117 PLAY( SND_BONUS, 0 ); in WRITE_HANDLER()
138 PLAY( SND_SIZZLE, 0 ); in WRITE_HANDLER()
152 PLAY( SND_BIRTH, 0 ); in WRITE_HANDLER()
157 PLAY( SND_HBEAT, 1 ); in WRITE_HANDLER()
[all …]
H A Dcarnival.c72 #define PLAY(id,loop) sample_start( id, id, loop ) macro
140 PLAY( SND_RIFLE_SHOT, 0 ); in WRITE_HANDLER()
145 PLAY( SND_CLANG, 0 ); in WRITE_HANDLER()
150 PLAY( SND_DUCK_1, 1 ); in WRITE_HANDLER()
159 PLAY( SND_DUCK_2, 1 ); in WRITE_HANDLER()
168 PLAY( SND_DUCK_3, 1 ); in WRITE_HANDLER()
177 PLAY( SND_PIPE_HIT, 0 ); in WRITE_HANDLER()
182 PLAY( SND_BONUS_1, 0 ); in WRITE_HANDLER()
187 PLAY( SND_BONUS_2, 0 ); in WRITE_HANDLER()
217 PLAY( SND_BEAR, 0 ); in WRITE_HANDLER()
[all …]
H A Dinvinco.c17 #define PLAY(id,loop) sample_start( id, id, loop ) macro
66 PLAY( SND_SAUCER, 0 ); in WRITE_HANDLER()
71 PLAY( SND_MOVE1, 0 ); in WRITE_HANDLER()
76 PLAY( SND_MOVE2, 0 ); in WRITE_HANDLER()
81 PLAY( SND_FIRE, 0 ); in WRITE_HANDLER()
86 PLAY( SND_INVHIT, 0 ); in WRITE_HANDLER()
91 PLAY( SND_SHIPHIT, 0 ); in WRITE_HANDLER()
/dports/games/edge/Edge-1.35-source/data/doom/
H A Dthings.ddf845 STATES(IDLE)=PLAY:W:-1:NORMAL:NOTHING;
851 STATES(IDLE)=PLAY:W:-1:NORMAL:NOTHING;
857 STATES(IDLE)=PLAY:N:-1:NORMAL:NOTHING;
2653 STATES(FLY)=PLAY:D:20:NORMAL:NOTHING;
2659 STATES(PAIN)=PLAY:G:5:NORMAL:NOTHING,
2724 STATES(FLY)=PLAY:D:20:NORMAL:NOTHING;
2730 STATES(PAIN)=PLAY:G:5:NORMAL:NOTHING,
2795 STATES(FLY)=PLAY:D:20:NORMAL:NOTHING;
2801 STATES(PAIN)=PLAY:G:5:NORMAL:NOTHING,
2866 STATES(FLY)=PLAY:D:20:NORMAL:NOTHING;
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/dports/games/edge/Edge-1.35/doom_ddf/
H A Dthings.ddf845 STATES(IDLE)=PLAY:W:-1:NORMAL:NOTHING;
851 STATES(IDLE)=PLAY:W:-1:NORMAL:NOTHING;
857 STATES(IDLE)=PLAY:N:-1:NORMAL:NOTHING;
2653 STATES(FLY)=PLAY:D:20:NORMAL:NOTHING;
2659 STATES(PAIN)=PLAY:G:5:NORMAL:NOTHING,
2724 STATES(FLY)=PLAY:D:20:NORMAL:NOTHING;
2730 STATES(PAIN)=PLAY:G:5:NORMAL:NOTHING,
2795 STATES(FLY)=PLAY:D:20:NORMAL:NOTHING;
2801 STATES(PAIN)=PLAY:G:5:NORMAL:NOTHING,
2866 STATES(FLY)=PLAY:D:20:NORMAL:NOTHING;
[all …]
/dports/emulators/mess/mame-mame0226/src/mame/audio/
H A Dpulsar.cpp88 PLAY( m_samples, SND_CLANG, 0 ); in pulsar_audio_1_w()
93 PLAY( m_samples, SND_KEY, 0 ); in pulsar_audio_1_w()
98 PLAY( m_samples, SND_ALIENHIT, 0 ); in pulsar_audio_1_w()
103 PLAY( m_samples, SND_PHIT, 0 ); in pulsar_audio_1_w()
108 PLAY( m_samples, SND_ASHOOT, 0 ); in pulsar_audio_1_w()
113 PLAY( m_samples, SND_PSHOOT, 0 ); in pulsar_audio_1_w()
118 PLAY( m_samples, SND_BONUS, 0 ); in pulsar_audio_1_w()
137 PLAY( m_samples, SND_SIZZLE, 0 ); in pulsar_audio_2_w()
151 PLAY( m_samples, SND_BIRTH, 0 ); in pulsar_audio_2_w()
156 PLAY( m_samples, SND_HBEAT, 1 ); in pulsar_audio_2_w()
[all …]
H A Dinvinco.cpp19 #define PLAY(samp,id,loop) samp->start( id, id, loop ) macro
67 PLAY( m_samples, SND_SAUCER, 0 ); in invinco_audio_w()
72 PLAY( m_samples, SND_MOVE1, 0 ); in invinco_audio_w()
77 PLAY( m_samples, SND_MOVE2, 0 ); in invinco_audio_w()
82 PLAY( m_samples, SND_FIRE, 0 ); in invinco_audio_w()
87 PLAY( m_samples, SND_INVHIT, 0 ); in invinco_audio_w()
92 PLAY( m_samples, SND_SHIPHIT, 0 ); in invinco_audio_w()
H A Dcarnival.cpp26 #define PLAY(samp,id,loop) samp->start( id, id, loop ) macro
78 PLAY( m_samples, SND_RIFLE, 0 ); in carnival_audio_1_w()
83 PLAY( m_samples, SND_CLANG, 0 ); in carnival_audio_1_w()
88 PLAY( m_samples, SND_DUCK1, 1 ); in carnival_audio_1_w()
97 PLAY( m_samples, SND_DUCK2, 1 ); in carnival_audio_1_w()
106 PLAY( m_samples, SND_DUCK3, 1 ); in carnival_audio_1_w()
115 PLAY( m_samples, SND_PIPEHIT, 0 ); in carnival_audio_1_w()
120 PLAY( m_samples, SND_BONUS1, 0 ); in carnival_audio_1_w()
125 PLAY( m_samples, SND_BONUS2, 0 ); in carnival_audio_1_w()
143 PLAY( m_samples, SND_BEAR, 0 ); in carnival_audio_2_w()
[all …]
H A Ddepthch.cpp17 #define PLAY(samp,id,loop) samp->start( id, id, loop ) macro
59 PLAY( m_samples, SND_LONGEXPL, 0 ); in depthch_audio_w()
64 PLAY( m_samples, SND_SHRTEXPL, 0 ); in depthch_audio_w()
69 PLAY( m_samples, SND_SPRAY, 0 ); in depthch_audio_w()
74 PLAY( m_samples, SND_SONAR, 1 ); in depthch_audio_w()
81 PLAY( m_samples, SND_BONUS, 0 ); in depthch_audio_w()
/dports/emulators/mame/mame-mame0226/src/mame/audio/
H A Dpulsar.cpp88 PLAY( m_samples, SND_CLANG, 0 ); in pulsar_audio_1_w()
93 PLAY( m_samples, SND_KEY, 0 ); in pulsar_audio_1_w()
98 PLAY( m_samples, SND_ALIENHIT, 0 ); in pulsar_audio_1_w()
103 PLAY( m_samples, SND_PHIT, 0 ); in pulsar_audio_1_w()
108 PLAY( m_samples, SND_ASHOOT, 0 ); in pulsar_audio_1_w()
113 PLAY( m_samples, SND_PSHOOT, 0 ); in pulsar_audio_1_w()
118 PLAY( m_samples, SND_BONUS, 0 ); in pulsar_audio_1_w()
137 PLAY( m_samples, SND_SIZZLE, 0 ); in pulsar_audio_2_w()
151 PLAY( m_samples, SND_BIRTH, 0 ); in pulsar_audio_2_w()
156 PLAY( m_samples, SND_HBEAT, 1 ); in pulsar_audio_2_w()
[all …]
H A Dinvinco.cpp19 #define PLAY(samp,id,loop) samp->start( id, id, loop ) macro
67 PLAY( m_samples, SND_SAUCER, 0 ); in invinco_audio_w()
72 PLAY( m_samples, SND_MOVE1, 0 ); in invinco_audio_w()
77 PLAY( m_samples, SND_MOVE2, 0 ); in invinco_audio_w()
82 PLAY( m_samples, SND_FIRE, 0 ); in invinco_audio_w()
87 PLAY( m_samples, SND_INVHIT, 0 ); in invinco_audio_w()
92 PLAY( m_samples, SND_SHIPHIT, 0 ); in invinco_audio_w()
H A Dcarnival.cpp26 #define PLAY(samp,id,loop) samp->start( id, id, loop ) macro
78 PLAY( m_samples, SND_RIFLE, 0 ); in carnival_audio_1_w()
83 PLAY( m_samples, SND_CLANG, 0 ); in carnival_audio_1_w()
88 PLAY( m_samples, SND_DUCK1, 1 ); in carnival_audio_1_w()
97 PLAY( m_samples, SND_DUCK2, 1 ); in carnival_audio_1_w()
106 PLAY( m_samples, SND_DUCK3, 1 ); in carnival_audio_1_w()
115 PLAY( m_samples, SND_PIPEHIT, 0 ); in carnival_audio_1_w()
120 PLAY( m_samples, SND_BONUS1, 0 ); in carnival_audio_1_w()
125 PLAY( m_samples, SND_BONUS2, 0 ); in carnival_audio_1_w()
143 PLAY( m_samples, SND_BEAR, 0 ); in carnival_audio_2_w()
[all …]
H A Ddepthch.cpp17 #define PLAY(samp,id,loop) samp->start( id, id, loop ) macro
59 PLAY( m_samples, SND_LONGEXPL, 0 ); in depthch_audio_w()
64 PLAY( m_samples, SND_SHRTEXPL, 0 ); in depthch_audio_w()
69 PLAY( m_samples, SND_SPRAY, 0 ); in depthch_audio_w()
74 PLAY( m_samples, SND_SONAR, 1 ); in depthch_audio_w()
81 PLAY( m_samples, SND_BONUS, 0 ); in depthch_audio_w()
/dports/games/blockout/BL_SRC/BlockOut/
H A DSoundManager.cpp106 PLAY(blubSound); in PlayBlub()
109 PLAY(wozzSound); in PlayWozz()
112 PLAY(tchhSound); in PlayTchh()
115 PLAY(lineSound); in PlayLine()
118 PLAY(levelSound); in PlayLevel()
121 PLAY(emptySound); in PlayEmpty()
124 PLAY(wellDoneSound); in PlayWellDone()
127 PLAY(line2Sound); in PlayLine2()
130 PLAY(level2Sound); in PlayLevel2()
133 PLAY(empty2Sound); in PlayEmpty2()
[all …]
/dports/multimedia/mencoder/mplayer-export-2021-12-29/libaf/
H A Daf_bs2b.c51 PLAY(f, float) in PLAY() function
52 PLAY(fbe, float) in PLAY()
53 PLAY(fle, float) in PLAY()
54 PLAY(s32be, int32_t) in PLAY()
55 PLAY(u32be, uint32_t) in PLAY()
56 PLAY(s32le, int32_t) in PLAY()
57 PLAY(u32le, uint32_t) in PLAY()
62 PLAY(s16be, int16_t) in PLAY()
64 PLAY(s16le, int16_t) in PLAY()
66 PLAY(s8, int8_t) in PLAY()
[all …]
/dports/multimedia/mplayer/mplayer-export-2021-12-29/libaf/
H A Daf_bs2b.c51 PLAY(f, float) in PLAY() function
52 PLAY(fbe, float) in PLAY()
53 PLAY(fle, float) in PLAY()
54 PLAY(s32be, int32_t) in PLAY()
55 PLAY(u32be, uint32_t) in PLAY()
56 PLAY(s32le, int32_t) in PLAY()
57 PLAY(u32le, uint32_t) in PLAY()
62 PLAY(s16be, int16_t) in PLAY()
64 PLAY(s16le, int16_t) in PLAY()
66 PLAY(s8, int8_t) in PLAY()
[all …]
/dports/sysutils/ansible/ansible-4.7.0/ansible_collections/community/general/tests/integration/targets/callback_diy/tasks/
H A Dmain.yml25 "PLAY [testhost] ****************************************************************",
32 "PLAY RECAP *********************************************************************",
52 "PLAY [testhost] ****************************************************************",
59 "PLAY RECAP *********************************************************************",
86 "PLAY RECAP *********************************************************************",
106 "PLAY [testhost] ****************************************************************",
112 "PLAY RECAP *********************************************************************",
132 "PLAY [testhost] ****************************************************************",
138 "PLAY RECAP *********************************************************************",
158 "PLAY [testhost] ****************************************************************",
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