/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | ScriptedMarine.vc | 658 PLAY A 9 666 PLAY A 9 676 PLAY A 0 690 PLAY A 5 713 PLAY A 0 720 PLAY A 0 727 PLAY A 0 740 PLAY A 0 743 PLAY A 1 746 PLAY G 4 [all …]
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/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/sndhrdw/ |
H A D | pulsar.c | 87 PLAY( SND_CLANG, 0 ); in WRITE_HANDLER() 92 PLAY( SND_KEY, 0 ); in WRITE_HANDLER() 97 PLAY( SND_ALIENHIT, 0 ); in WRITE_HANDLER() 102 PLAY( SND_PHIT, 0 ); in WRITE_HANDLER() 107 PLAY( SND_ASHOOT, 0 ); in WRITE_HANDLER() 112 PLAY( SND_PSHOOT, 0 ); in WRITE_HANDLER() 117 PLAY( SND_BONUS, 0 ); in WRITE_HANDLER() 138 PLAY( SND_SIZZLE, 0 ); in WRITE_HANDLER() 152 PLAY( SND_BIRTH, 0 ); in WRITE_HANDLER() 157 PLAY( SND_HBEAT, 1 ); in WRITE_HANDLER() [all …]
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H A D | carnival.c | 72 #define PLAY(id,loop) sample_start( id, id, loop ) macro 140 PLAY( SND_RIFLE_SHOT, 0 ); in WRITE_HANDLER() 145 PLAY( SND_CLANG, 0 ); in WRITE_HANDLER() 154 PLAY( SND_DUCK_1, 1 ); in WRITE_HANDLER() 163 PLAY( SND_DUCK_2, 1 ); in WRITE_HANDLER() 172 PLAY( SND_DUCK_3, 1 ); in WRITE_HANDLER() 181 PLAY( SND_PIPE_HIT, 0 ); in WRITE_HANDLER() 186 PLAY( SND_BONUS_1, 0 ); in WRITE_HANDLER() 191 PLAY( SND_BONUS_2, 0 ); in WRITE_HANDLER() 221 PLAY( SND_BEAR, 0 ); in WRITE_HANDLER() [all …]
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H A D | z80bw.c | 58 #define PLAY(id,loop) sample_start( id, id, loop ) macro 117 if ( bitsGoneHigh & OUT_PORT_4_UFO ) PLAY( SND_UFO, 1 ); in WRITE_HANDLER() 120 if ( bitsGoneHigh & OUT_PORT_4_SHOT ) PLAY( SND_SHOT, 0 ); in WRITE_HANDLER() 125 PLAY( SND_BASEHIT, 0 ); in WRITE_HANDLER() 136 if ( bitsGoneHigh & OUT_PORT_4_INVADERHIT ) PLAY( SND_INVADERHIT, 0 ); in WRITE_HANDLER() 160 if ( bitsGoneHigh & OUT_PORT_5_FLEET1 ) PLAY( SND_FLEET1, 0 ); in WRITE_HANDLER() 162 if ( bitsGoneHigh & OUT_PORT_5_FLEET2 ) PLAY( SND_FLEET2, 0 ); in WRITE_HANDLER() 164 if ( bitsGoneHigh & OUT_PORT_5_FLEET3 ) PLAY( SND_FLEET3, 0 ); in WRITE_HANDLER() 166 if ( bitsGoneHigh & OUT_PORT_5_FLEET4 ) PLAY( SND_FLEET4, 0 ); in WRITE_HANDLER() 168 if ( bitsGoneHigh & OUT_PORT_5_UFO2 ) PLAY( SND_UFO2, 0 ); in WRITE_HANDLER()
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H A D | invinco.c | 17 #define PLAY(id,loop) sample_start( id, id, loop ) macro 66 PLAY( SND_SAUCER, 0 ); in WRITE_HANDLER() 71 PLAY( SND_MOVE1, 0 ); in WRITE_HANDLER() 76 PLAY( SND_MOVE2, 0 ); in WRITE_HANDLER() 81 PLAY( SND_FIRE, 0 ); in WRITE_HANDLER() 86 PLAY( SND_INVHIT, 0 ); in WRITE_HANDLER() 91 PLAY( SND_SHIPHIT, 0 ); in WRITE_HANDLER()
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/sndhrdw/ |
H A D | pulsar.c | 87 PLAY( SND_CLANG, 0 ); in WRITE_HANDLER() 92 PLAY( SND_KEY, 0 ); in WRITE_HANDLER() 97 PLAY( SND_ALIENHIT, 0 ); in WRITE_HANDLER() 102 PLAY( SND_PHIT, 0 ); in WRITE_HANDLER() 107 PLAY( SND_ASHOOT, 0 ); in WRITE_HANDLER() 112 PLAY( SND_PSHOOT, 0 ); in WRITE_HANDLER() 117 PLAY( SND_BONUS, 0 ); in WRITE_HANDLER() 138 PLAY( SND_SIZZLE, 0 ); in WRITE_HANDLER() 152 PLAY( SND_BIRTH, 0 ); in WRITE_HANDLER() 157 PLAY( SND_HBEAT, 1 ); in WRITE_HANDLER() [all …]
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H A D | carnival.c | 72 #define PLAY(id,loop) sample_start( id, id, loop ) macro 140 PLAY( SND_RIFLE_SHOT, 0 ); in WRITE_HANDLER() 145 PLAY( SND_CLANG, 0 ); in WRITE_HANDLER() 150 PLAY( SND_DUCK_1, 1 ); in WRITE_HANDLER() 159 PLAY( SND_DUCK_2, 1 ); in WRITE_HANDLER() 168 PLAY( SND_DUCK_3, 1 ); in WRITE_HANDLER() 177 PLAY( SND_PIPE_HIT, 0 ); in WRITE_HANDLER() 182 PLAY( SND_BONUS_1, 0 ); in WRITE_HANDLER() 187 PLAY( SND_BONUS_2, 0 ); in WRITE_HANDLER() 217 PLAY( SND_BEAR, 0 ); in WRITE_HANDLER() [all …]
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H A D | invinco.c | 17 #define PLAY(id,loop) sample_start( id, id, loop ) macro 66 PLAY( SND_SAUCER, 0 ); in WRITE_HANDLER() 71 PLAY( SND_MOVE1, 0 ); in WRITE_HANDLER() 76 PLAY( SND_MOVE2, 0 ); in WRITE_HANDLER() 81 PLAY( SND_FIRE, 0 ); in WRITE_HANDLER() 86 PLAY( SND_INVHIT, 0 ); in WRITE_HANDLER() 91 PLAY( SND_SHIPHIT, 0 ); in WRITE_HANDLER()
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/sndhrdw/ |
H A D | pulsar.c | 87 PLAY( SND_CLANG, 0 ); in WRITE_HANDLER() 92 PLAY( SND_KEY, 0 ); in WRITE_HANDLER() 97 PLAY( SND_ALIENHIT, 0 ); in WRITE_HANDLER() 102 PLAY( SND_PHIT, 0 ); in WRITE_HANDLER() 107 PLAY( SND_ASHOOT, 0 ); in WRITE_HANDLER() 112 PLAY( SND_PSHOOT, 0 ); in WRITE_HANDLER() 117 PLAY( SND_BONUS, 0 ); in WRITE_HANDLER() 138 PLAY( SND_SIZZLE, 0 ); in WRITE_HANDLER() 152 PLAY( SND_BIRTH, 0 ); in WRITE_HANDLER() 157 PLAY( SND_HBEAT, 1 ); in WRITE_HANDLER() [all …]
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H A D | carnival.c | 72 #define PLAY(id,loop) sample_start( id, id, loop ) macro 140 PLAY( SND_RIFLE_SHOT, 0 ); in WRITE_HANDLER() 145 PLAY( SND_CLANG, 0 ); in WRITE_HANDLER() 150 PLAY( SND_DUCK_1, 1 ); in WRITE_HANDLER() 159 PLAY( SND_DUCK_2, 1 ); in WRITE_HANDLER() 168 PLAY( SND_DUCK_3, 1 ); in WRITE_HANDLER() 177 PLAY( SND_PIPE_HIT, 0 ); in WRITE_HANDLER() 182 PLAY( SND_BONUS_1, 0 ); in WRITE_HANDLER() 187 PLAY( SND_BONUS_2, 0 ); in WRITE_HANDLER() 217 PLAY( SND_BEAR, 0 ); in WRITE_HANDLER() [all …]
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H A D | invinco.c | 17 #define PLAY(id,loop) sample_start( id, id, loop ) macro 66 PLAY( SND_SAUCER, 0 ); in WRITE_HANDLER() 71 PLAY( SND_MOVE1, 0 ); in WRITE_HANDLER() 76 PLAY( SND_MOVE2, 0 ); in WRITE_HANDLER() 81 PLAY( SND_FIRE, 0 ); in WRITE_HANDLER() 86 PLAY( SND_INVHIT, 0 ); in WRITE_HANDLER() 91 PLAY( SND_SHIPHIT, 0 ); in WRITE_HANDLER()
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/dports/games/edge/Edge-1.35-source/data/doom/ |
H A D | things.ddf | 845 STATES(IDLE)=PLAY:W:-1:NORMAL:NOTHING; 851 STATES(IDLE)=PLAY:W:-1:NORMAL:NOTHING; 857 STATES(IDLE)=PLAY:N:-1:NORMAL:NOTHING; 2653 STATES(FLY)=PLAY:D:20:NORMAL:NOTHING; 2659 STATES(PAIN)=PLAY:G:5:NORMAL:NOTHING, 2724 STATES(FLY)=PLAY:D:20:NORMAL:NOTHING; 2730 STATES(PAIN)=PLAY:G:5:NORMAL:NOTHING, 2795 STATES(FLY)=PLAY:D:20:NORMAL:NOTHING; 2801 STATES(PAIN)=PLAY:G:5:NORMAL:NOTHING, 2866 STATES(FLY)=PLAY:D:20:NORMAL:NOTHING; [all …]
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/dports/games/edge/Edge-1.35/doom_ddf/ |
H A D | things.ddf | 845 STATES(IDLE)=PLAY:W:-1:NORMAL:NOTHING; 851 STATES(IDLE)=PLAY:W:-1:NORMAL:NOTHING; 857 STATES(IDLE)=PLAY:N:-1:NORMAL:NOTHING; 2653 STATES(FLY)=PLAY:D:20:NORMAL:NOTHING; 2659 STATES(PAIN)=PLAY:G:5:NORMAL:NOTHING, 2724 STATES(FLY)=PLAY:D:20:NORMAL:NOTHING; 2730 STATES(PAIN)=PLAY:G:5:NORMAL:NOTHING, 2795 STATES(FLY)=PLAY:D:20:NORMAL:NOTHING; 2801 STATES(PAIN)=PLAY:G:5:NORMAL:NOTHING, 2866 STATES(FLY)=PLAY:D:20:NORMAL:NOTHING; [all …]
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/dports/emulators/mess/mame-mame0226/src/mame/audio/ |
H A D | pulsar.cpp | 88 PLAY( m_samples, SND_CLANG, 0 ); in pulsar_audio_1_w() 93 PLAY( m_samples, SND_KEY, 0 ); in pulsar_audio_1_w() 98 PLAY( m_samples, SND_ALIENHIT, 0 ); in pulsar_audio_1_w() 103 PLAY( m_samples, SND_PHIT, 0 ); in pulsar_audio_1_w() 108 PLAY( m_samples, SND_ASHOOT, 0 ); in pulsar_audio_1_w() 113 PLAY( m_samples, SND_PSHOOT, 0 ); in pulsar_audio_1_w() 118 PLAY( m_samples, SND_BONUS, 0 ); in pulsar_audio_1_w() 137 PLAY( m_samples, SND_SIZZLE, 0 ); in pulsar_audio_2_w() 151 PLAY( m_samples, SND_BIRTH, 0 ); in pulsar_audio_2_w() 156 PLAY( m_samples, SND_HBEAT, 1 ); in pulsar_audio_2_w() [all …]
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H A D | invinco.cpp | 19 #define PLAY(samp,id,loop) samp->start( id, id, loop ) macro 67 PLAY( m_samples, SND_SAUCER, 0 ); in invinco_audio_w() 72 PLAY( m_samples, SND_MOVE1, 0 ); in invinco_audio_w() 77 PLAY( m_samples, SND_MOVE2, 0 ); in invinco_audio_w() 82 PLAY( m_samples, SND_FIRE, 0 ); in invinco_audio_w() 87 PLAY( m_samples, SND_INVHIT, 0 ); in invinco_audio_w() 92 PLAY( m_samples, SND_SHIPHIT, 0 ); in invinco_audio_w()
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H A D | carnival.cpp | 26 #define PLAY(samp,id,loop) samp->start( id, id, loop ) macro 78 PLAY( m_samples, SND_RIFLE, 0 ); in carnival_audio_1_w() 83 PLAY( m_samples, SND_CLANG, 0 ); in carnival_audio_1_w() 88 PLAY( m_samples, SND_DUCK1, 1 ); in carnival_audio_1_w() 97 PLAY( m_samples, SND_DUCK2, 1 ); in carnival_audio_1_w() 106 PLAY( m_samples, SND_DUCK3, 1 ); in carnival_audio_1_w() 115 PLAY( m_samples, SND_PIPEHIT, 0 ); in carnival_audio_1_w() 120 PLAY( m_samples, SND_BONUS1, 0 ); in carnival_audio_1_w() 125 PLAY( m_samples, SND_BONUS2, 0 ); in carnival_audio_1_w() 143 PLAY( m_samples, SND_BEAR, 0 ); in carnival_audio_2_w() [all …]
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H A D | depthch.cpp | 17 #define PLAY(samp,id,loop) samp->start( id, id, loop ) macro 59 PLAY( m_samples, SND_LONGEXPL, 0 ); in depthch_audio_w() 64 PLAY( m_samples, SND_SHRTEXPL, 0 ); in depthch_audio_w() 69 PLAY( m_samples, SND_SPRAY, 0 ); in depthch_audio_w() 74 PLAY( m_samples, SND_SONAR, 1 ); in depthch_audio_w() 81 PLAY( m_samples, SND_BONUS, 0 ); in depthch_audio_w()
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/dports/emulators/mame/mame-mame0226/src/mame/audio/ |
H A D | pulsar.cpp | 88 PLAY( m_samples, SND_CLANG, 0 ); in pulsar_audio_1_w() 93 PLAY( m_samples, SND_KEY, 0 ); in pulsar_audio_1_w() 98 PLAY( m_samples, SND_ALIENHIT, 0 ); in pulsar_audio_1_w() 103 PLAY( m_samples, SND_PHIT, 0 ); in pulsar_audio_1_w() 108 PLAY( m_samples, SND_ASHOOT, 0 ); in pulsar_audio_1_w() 113 PLAY( m_samples, SND_PSHOOT, 0 ); in pulsar_audio_1_w() 118 PLAY( m_samples, SND_BONUS, 0 ); in pulsar_audio_1_w() 137 PLAY( m_samples, SND_SIZZLE, 0 ); in pulsar_audio_2_w() 151 PLAY( m_samples, SND_BIRTH, 0 ); in pulsar_audio_2_w() 156 PLAY( m_samples, SND_HBEAT, 1 ); in pulsar_audio_2_w() [all …]
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H A D | invinco.cpp | 19 #define PLAY(samp,id,loop) samp->start( id, id, loop ) macro 67 PLAY( m_samples, SND_SAUCER, 0 ); in invinco_audio_w() 72 PLAY( m_samples, SND_MOVE1, 0 ); in invinco_audio_w() 77 PLAY( m_samples, SND_MOVE2, 0 ); in invinco_audio_w() 82 PLAY( m_samples, SND_FIRE, 0 ); in invinco_audio_w() 87 PLAY( m_samples, SND_INVHIT, 0 ); in invinco_audio_w() 92 PLAY( m_samples, SND_SHIPHIT, 0 ); in invinco_audio_w()
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H A D | carnival.cpp | 26 #define PLAY(samp,id,loop) samp->start( id, id, loop ) macro 78 PLAY( m_samples, SND_RIFLE, 0 ); in carnival_audio_1_w() 83 PLAY( m_samples, SND_CLANG, 0 ); in carnival_audio_1_w() 88 PLAY( m_samples, SND_DUCK1, 1 ); in carnival_audio_1_w() 97 PLAY( m_samples, SND_DUCK2, 1 ); in carnival_audio_1_w() 106 PLAY( m_samples, SND_DUCK3, 1 ); in carnival_audio_1_w() 115 PLAY( m_samples, SND_PIPEHIT, 0 ); in carnival_audio_1_w() 120 PLAY( m_samples, SND_BONUS1, 0 ); in carnival_audio_1_w() 125 PLAY( m_samples, SND_BONUS2, 0 ); in carnival_audio_1_w() 143 PLAY( m_samples, SND_BEAR, 0 ); in carnival_audio_2_w() [all …]
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H A D | depthch.cpp | 17 #define PLAY(samp,id,loop) samp->start( id, id, loop ) macro 59 PLAY( m_samples, SND_LONGEXPL, 0 ); in depthch_audio_w() 64 PLAY( m_samples, SND_SHRTEXPL, 0 ); in depthch_audio_w() 69 PLAY( m_samples, SND_SPRAY, 0 ); in depthch_audio_w() 74 PLAY( m_samples, SND_SONAR, 1 ); in depthch_audio_w() 81 PLAY( m_samples, SND_BONUS, 0 ); in depthch_audio_w()
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/dports/games/blockout/BL_SRC/BlockOut/ |
H A D | SoundManager.cpp | 106 PLAY(blubSound); in PlayBlub() 109 PLAY(wozzSound); in PlayWozz() 112 PLAY(tchhSound); in PlayTchh() 115 PLAY(lineSound); in PlayLine() 118 PLAY(levelSound); in PlayLevel() 121 PLAY(emptySound); in PlayEmpty() 124 PLAY(wellDoneSound); in PlayWellDone() 127 PLAY(line2Sound); in PlayLine2() 130 PLAY(level2Sound); in PlayLevel2() 133 PLAY(empty2Sound); in PlayEmpty2() [all …]
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libaf/ |
H A D | af_bs2b.c | 51 PLAY(f, float) in PLAY() function 52 PLAY(fbe, float) in PLAY() 53 PLAY(fle, float) in PLAY() 54 PLAY(s32be, int32_t) in PLAY() 55 PLAY(u32be, uint32_t) in PLAY() 56 PLAY(s32le, int32_t) in PLAY() 57 PLAY(u32le, uint32_t) in PLAY() 62 PLAY(s16be, int16_t) in PLAY() 64 PLAY(s16le, int16_t) in PLAY() 66 PLAY(s8, int8_t) in PLAY() [all …]
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libaf/ |
H A D | af_bs2b.c | 51 PLAY(f, float) in PLAY() function 52 PLAY(fbe, float) in PLAY() 53 PLAY(fle, float) in PLAY() 54 PLAY(s32be, int32_t) in PLAY() 55 PLAY(u32be, uint32_t) in PLAY() 56 PLAY(s32le, int32_t) in PLAY() 57 PLAY(u32le, uint32_t) in PLAY() 62 PLAY(s16be, int16_t) in PLAY() 64 PLAY(s16le, int16_t) in PLAY() 66 PLAY(s8, int8_t) in PLAY() [all …]
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/dports/sysutils/ansible/ansible-4.7.0/ansible_collections/community/general/tests/integration/targets/callback_diy/tasks/ |
H A D | main.yml | 25 "PLAY [testhost] ****************************************************************", 32 "PLAY RECAP *********************************************************************", 52 "PLAY [testhost] ****************************************************************", 59 "PLAY RECAP *********************************************************************", 86 "PLAY RECAP *********************************************************************", 106 "PLAY [testhost] ****************************************************************", 112 "PLAY RECAP *********************************************************************", 132 "PLAY [testhost] ****************************************************************", 138 "PLAY RECAP *********************************************************************", 158 "PLAY [testhost] ****************************************************************", [all …]
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