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Searched refs:PLAYERHEIGHT (Results 1 – 8 of 8) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A D_rt_scal.h23 #define PLAYERHEIGHT (260<<HEIGHTFRACTION) macro
H A Drt_scale.c98 height=PLAYERHEIGHT; in SetPlayerLightLevel()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dplayer.h11 #define PLAYERHEIGHT 48 macro
H A Dinput.cpp406 if (plr->z < sector[plr->sector].floorz - ((PLAYERHEIGHT + 8) << 8) in processinput()
422 plr->z = sector[plr->sector].floorz - (PLAYERHEIGHT << 8); in processinput()
611 if ((sprite[lohit & 4095].z - plr->z) <= (PLAYERHEIGHT << 8)) in processinput()
732 goalz = loz - (PLAYERHEIGHT << 8); in processinput()
755 goalz = loz - (PLAYERHEIGHT << 8); in processinput()
H A Dwitchaven.cpp1395 pos.z = plr->z + (PLAYERHEIGHT << 8); in setupboard()
1758 plr->height = PLAYERHEIGHT; in app_main()
1922 plr->z = sector[plr->sector].floorz - (PLAYERHEIGHT << 8); in playloop()
H A Dnetwork.cpp1653 plr->height = PLAYERHEIGHT;
2076 plr->height = PLAYERHEIGHT;
H A Dplayer.cpp594 plr->height = PLAYERHEIGHT; in playerdead()
746 plr->height = PLAYERHEIGHT; in updateloadedplayer()
797 plr->height = PLAYERHEIGHT; in initplayersprite()
H A Dobjects.cpp2744 sprite[j].z = sector[sprite[i].sectnum].floorz - (PLAYERHEIGHT << 8) + (rand() & 4096); in icecubes()