Searched refs:PLAYERHEIGHT (Results 1 – 8 of 8) sorted by relevance
23 #define PLAYERHEIGHT (260<<HEIGHTFRACTION) macro
98 height=PLAYERHEIGHT; in SetPlayerLightLevel()
11 #define PLAYERHEIGHT 48 macro
406 if (plr->z < sector[plr->sector].floorz - ((PLAYERHEIGHT + 8) << 8) in processinput()422 plr->z = sector[plr->sector].floorz - (PLAYERHEIGHT << 8); in processinput()611 if ((sprite[lohit & 4095].z - plr->z) <= (PLAYERHEIGHT << 8)) in processinput()732 goalz = loz - (PLAYERHEIGHT << 8); in processinput()755 goalz = loz - (PLAYERHEIGHT << 8); in processinput()
1395 pos.z = plr->z + (PLAYERHEIGHT << 8); in setupboard()1758 plr->height = PLAYERHEIGHT; in app_main()1922 plr->z = sector[plr->sector].floorz - (PLAYERHEIGHT << 8); in playloop()
1653 plr->height = PLAYERHEIGHT;2076 plr->height = PLAYERHEIGHT;
594 plr->height = PLAYERHEIGHT; in playerdead()746 plr->height = PLAYERHEIGHT; in updateloadedplayer()797 plr->height = PLAYERHEIGHT; in initplayersprite()
2744 sprite[j].z = sector[sprite[i].sectnum].floorz - (PLAYERHEIGHT << 8) + (rand() & 4096); in icecubes()