Searched refs:PLAYERINPUTDOWN (Results 1 – 2 of 2) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | g_game.c | 1156 turnleft = PLAYERINPUTDOWN(ssplayer, gc_turnleft); in G_BuildTiccmd() 1160 movefkey = PLAYERINPUTDOWN(ssplayer, gc_forward); in G_BuildTiccmd() 1161 movebkey = PLAYERINPUTDOWN(ssplayer, gc_backward); in G_BuildTiccmd() 1303 if (PLAYERINPUTDOWN(ssplayer, gc_weaponnext)) in G_BuildTiccmd() 1305 if (PLAYERINPUTDOWN(ssplayer, gc_weaponprev)) in G_BuildTiccmd() 1314 if (PLAYERINPUTDOWN(ssplayer, gc_wepslot1 + i)) in G_BuildTiccmd() 1330 if (PLAYERINPUTDOWN(ssplayer, gc_tossflag)) in G_BuildTiccmd() 1334 if (PLAYERINPUTDOWN(ssplayer, gc_custom1)) in G_BuildTiccmd() 1336 if (PLAYERINPUTDOWN(ssplayer, gc_custom2)) in G_BuildTiccmd() 1338 if (PLAYERINPUTDOWN(ssplayer, gc_custom3)) in G_BuildTiccmd() [all …]
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H A D | g_input.h | 135 #define PLAYERINPUTDOWN(p, gc) ((p) == 2 ? PLAYER2INPUTDOWN(gc) : PLAYER1INPUTDOWN(gc)) macro
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