Home
last modified time | relevance | path

Searched refs:PLAYERINPUTDOWN (Results 1 – 2 of 2) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dg_game.c1156 turnleft = PLAYERINPUTDOWN(ssplayer, gc_turnleft); in G_BuildTiccmd()
1160 movefkey = PLAYERINPUTDOWN(ssplayer, gc_forward); in G_BuildTiccmd()
1161 movebkey = PLAYERINPUTDOWN(ssplayer, gc_backward); in G_BuildTiccmd()
1303 if (PLAYERINPUTDOWN(ssplayer, gc_weaponnext)) in G_BuildTiccmd()
1305 if (PLAYERINPUTDOWN(ssplayer, gc_weaponprev)) in G_BuildTiccmd()
1314 if (PLAYERINPUTDOWN(ssplayer, gc_wepslot1 + i)) in G_BuildTiccmd()
1330 if (PLAYERINPUTDOWN(ssplayer, gc_tossflag)) in G_BuildTiccmd()
1334 if (PLAYERINPUTDOWN(ssplayer, gc_custom1)) in G_BuildTiccmd()
1336 if (PLAYERINPUTDOWN(ssplayer, gc_custom2)) in G_BuildTiccmd()
1338 if (PLAYERINPUTDOWN(ssplayer, gc_custom3)) in G_BuildTiccmd()
[all …]
H A Dg_input.h135 #define PLAYERINPUTDOWN(p, gc) ((p) == 2 ? PLAYER2INPUTDOWN(gc) : PLAYER1INPUTDOWN(gc)) macro