Home
last modified time | relevance | path

Searched refs:PLAYERSTATE (Results 1 – 10 of 10) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_net.c530 memset( PLAYERSTATE[ j ].buttonheld, 0, in StartupClientControls()
531 sizeof( PLAYERSTATE[ j ].buttonheld ) ); in StartupClientControls()
532 memset( PLAYERSTATE[ j ].buttonstate, 0, in StartupClientControls()
533 sizeof( PLAYERSTATE[ j ].buttonstate ) ); in StartupClientControls()
851 strcat( name, PLAYERSTATE[from].codename ); in ProcessRemoteRidicule()
2433 strcat(str,PLAYERSTATE[player].codename); in ProcessPlayerCommand()
2673 pstate=&PLAYERSTATE[player]; in UpdatePlayerObj()
2781 PLAYERSTATE[i].player = 0; in SendGameDescription()
2832 PLAYERSTATE[i].player=desc->players[i].character; in SetGameDescription()
2834 strcpy ( &(PLAYERSTATE[i].codename[0]), in SetGameDescription()
[all …]
H A Drt_game.c333 j = PLAYERSTATE[ i ].player; in SetupPlayScreen()
621 pic = men[ PLAYERSTATE[ playerimage ].player ]; in DrawKills()
624 pic = menneg[ PLAYERSTATE[ playerimage ].player ]; in DrawKills()
709 pic = men[ PLAYERSTATE[ playerimage ].player ]; in DrawKills()
712 pic = menneg[ PLAYERSTATE[ playerimage ].player ]; in DrawKills()
781 pic = fragpic[ PLAYERSTATE[ playerimage ].player ]; in DrawKills()
902 character = PLAYERSTATE[ player ].player; in DrawPlayers()
914 pic = fragpic[ PLAYERSTATE[ player ].player ]; in DrawPlayers()
3894 PLAYERSTATE[ leader ].codename, color ); in ShowEndScore()
4767 SafeWrite(savehandle,&PLAYERSTATE[i],size); in SaveTheGame()
[all …]
H A Drt_playr.h185 { y = &PLAYERSTATE[x->dirchoosetime];\
197 extern playertype PLAYERSTATE[MAXPLAYERS],*locplayerstate;
H A Drt_actor.c950 PLAYERSTATE[0].protectiontime = 1; in A_Steal()
958 PLAYERSTATE[0].protectiontime = 1; in A_Steal()
974 PLAYERSTATE[0].attackframe = PLAYERSTATE[0].weaponframe = 0; in A_Steal()
975 PLAYERSTATE[0].new_weapon = PLAYERSTATE[0].bulletweapon; in A_Steal()
977 ob->temp2 = PLAYERSTATE[0].ammo; in A_Steal()
979 PLAYERSTATE[0].ammo = -1; in A_Steal()
981 if (PLAYERSTATE[0].weapon == PLAYERSTATE[0].missileweapon) in A_Steal()
982 PLAYERSTATE[0].weapondowntics = WEAPONS[PLAYERSTATE[0].weapon].screenheight/GMOVE; in A_Steal()
2836 PLAYERSTATE[0].weapondowntics = WEAPONS[PLAYERSTATE[0].weapon].screenheight/GMOVE; in MissileHit()
2838 PLAYERSTATE[0].attackframe = PLAYERSTATE[0].weaponframe = 0; in MissileHit()
[all …]
H A Drt_msg.c717 strcat( str, PLAYERSTATE[ i ].codename ); in DrawPlayerSelectionMenu()
H A Drt_ted.c349 {pstate = &PLAYERSTATE[i]; in PreCachePlayers()
2330 {if (PLAYERSTATE[j].uniformcolor != \
2362 {color = PLAYERSTATE[i].uniformcolor; in AssignTeams()
2376 PLAYERSTATE[i].team = teamforcolor[color]; in AssignTeams()
2485 teamindex = PLAYERSTATE[j].team; in SetupTeams()
2517 …Debug(" %d %d %3d,%3d\n",i,PLAYERSTATE[i].team,PLAYER[i]->tilex,PLAYER[i]-… in SetupTeams()
5849 InitializeWeapons(&PLAYERSTATE[i]); in InitializePlayerstates()
5854 pstate=&PLAYERSTATE[i]; in InitializePlayerstates()
H A Drt_debug.c1292 if ((weapon <= wp_mp40) && (PLAYERSTATE[0].HASBULLETWEAPON[weapon])) in WeaponCheat()
H A Drt_battl.c244 team = PLAYERSTATE[ index ].uniformcolor; in BATTLE_Init()
H A Drt_main.c363 locplayerstate = &PLAYERSTATE[consoleplayer]; in main()
896 color = PLAYERSTATE[ index ].uniformcolor; in NumberOfTeams()
H A Drt_playr.c138 playertype PLAYERSTATE[MAXPLAYERS],*locplayerstate; variable
349 {if (gamestate.PlayerHasGun[pstate-&PLAYERSTATE[0]]) in InitializeWeapons()
557 pstate = &PLAYERSTATE[playerindex]; in SpawnPlayerobj()
750 if (PLAYERSTATE[i].guntarget==target) in UnTargetActor()
752 PLAYERSTATE[i].guntarget=NULL; in UnTargetActor()