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Searched refs:PLAYER_BASE_TILE (Results 1 – 1 of 1) sorted by relevance

/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/datastorm/
H A Ddatastorm.c34 #define PLAYER_BASE_TILE 16 macro
194 draw_ship(player_x, player_y, PLAYER_BASE_TILE, !player_looking_left); in draw_player_ship()