Searched refs:PLAYER_DEATH_AUTOMATON (Results 1 – 1 of 1) sorted by relevance
203 #define PLAYER_DEATH_AUTOMATON my->skill[15] macro3476 if ( PLAYER_DEATH_AUTOMATON == 0 ) in actPlayer()3501 ++PLAYER_DEATH_AUTOMATON; in actPlayer()3502 if ( PLAYER_DEATH_AUTOMATON >= TICKS_PER_SECOND * 2 ) in actPlayer()3960 PLAYER_DEATH_AUTOMATON = 0; in actPlayer()4002 if ( PLAYER_DEATH_AUTOMATON > 0 ) in actPlayer()