Searched refs:PLAYER_DEATH_CRUMBLE_DAMMAGE_AMT (Results 1 – 4 of 4) sorted by relevance
135 #define PLAYER_DEATH_CRUMBLE_DAMMAGE_AMT (25) macro
5799 if (u->LastDamage >= PLAYER_DEATH_CRUMBLE_DAMMAGE_AMT) in PlayerCheckDeath()
137 #define PLAYER_DEATH_CRUMBLE_DAMMAGE_AMT (25) macro
5751 else if (u->LastDamage >= PLAYER_DEATH_CRUMBLE_DAMMAGE_AMT) in PlayerCheckDeath()