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Searched refs:PLAYER_DEATH_HORIZ_JUMP_VALUE (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dplayer.cpp6586 #define PLAYER_DEATH_HORIZ_JUMP_VALUE (150) in DoPlayerBeginDie() macro
7307 DoPlayerDeathHoriz(pp, PLAYER_DEATH_HORIZ_JUMP_VALUE, 4); in DoPlayerDeathCrumble()
7360 DoPlayerDeathHoriz(pp, PLAYER_DEATH_HORIZ_JUMP_VALUE, 4); in DoPlayerDeathExplode()
7366 DoPlayerDeathHoriz(pp, PLAYER_DEATH_HORIZ_JUMP_VALUE, 3); in DoPlayerDeathExplode()
/dports/games/jfsw/jfsw-c434002/src/
H A Dplayer.c6547 #define PLAYER_DEATH_HORIZ_JUMP_VALUE (150) in DoPlayerBeginDie() macro
7292 DoPlayerDeathHoriz(pp, PLAYER_DEATH_HORIZ_JUMP_VALUE, 4); in DoPlayerDeathCrumble()
7345 DoPlayerDeathHoriz(pp, PLAYER_DEATH_HORIZ_JUMP_VALUE, 4); in DoPlayerDeathExplode()
7351 DoPlayerDeathHoriz(pp, PLAYER_DEATH_HORIZ_JUMP_VALUE, 3); in DoPlayerDeathExplode()