Searched refs:PLAYER_DEATH_HORIZ_JUMP_VALUE (Results 1 – 2 of 2) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | player.cpp | 6586 #define PLAYER_DEATH_HORIZ_JUMP_VALUE (150) in DoPlayerBeginDie() macro 7307 DoPlayerDeathHoriz(pp, PLAYER_DEATH_HORIZ_JUMP_VALUE, 4); in DoPlayerDeathCrumble() 7360 DoPlayerDeathHoriz(pp, PLAYER_DEATH_HORIZ_JUMP_VALUE, 4); in DoPlayerDeathExplode() 7366 DoPlayerDeathHoriz(pp, PLAYER_DEATH_HORIZ_JUMP_VALUE, 3); in DoPlayerDeathExplode()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | player.c | 6547 #define PLAYER_DEATH_HORIZ_JUMP_VALUE (150) in DoPlayerBeginDie() macro 7292 DoPlayerDeathHoriz(pp, PLAYER_DEATH_HORIZ_JUMP_VALUE, 4); in DoPlayerDeathCrumble() 7345 DoPlayerDeathHoriz(pp, PLAYER_DEATH_HORIZ_JUMP_VALUE, 4); in DoPlayerDeathExplode() 7351 DoPlayerDeathHoriz(pp, PLAYER_DEATH_HORIZ_JUMP_VALUE, 3); in DoPlayerDeathExplode()
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