Searched refs:PLAYER_FMT_STATE (Results 1 – 1 of 1) sorted by relevance
58 #define PLAYER_FMT_STATE 6 macro571 vars[PLAYER_FMT_STATE].lname = "state"; in player_print_status()572 vars[PLAYER_FMT_STATE].sname = 's'; in player_print_status()573 vars[PLAYER_FMT_STATE].type = FORMAT_VARIABLE_STRING; in player_print_status()581 vars[PLAYER_FMT_STATE].value.string = "Paused"; in player_print_status()584 vars[PLAYER_FMT_STATE].value.string = "Playing"; in player_print_status()587 vars[PLAYER_FMT_STATE].value.string = "Stopped"; in player_print_status()