Searched refs:PLAYER_PRIMARY_L (Results 1 – 2 of 2) sorted by relevance
21 PLAYER_PRIMARY_L, /**< player shot primary weapon last frame. */ enumerator
1133 player_setFlag(PLAYER_PRIMARY_L); in player_think()1135 else if (player_isFlag(PLAYER_PRIMARY_L)) { in player_think()1137 player_rmFlag(PLAYER_PRIMARY_L); in player_think()