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Searched refs:PLAYER_SHIELDYAW (Results 1 – 1 of 1) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactplayer.cpp215 #define PLAYER_SHIELDYAW my->fskill[8] macro
5080 real_t prevYaw = PLAYER_SHIELDYAW; in actPlayer()
5083 PLAYER_SHIELDYAW = PI / 5; in actPlayer()
5087 PLAYER_SHIELDYAW = 0; in actPlayer()
5089 if ( prevYaw != PLAYER_SHIELDYAW || ticks % 200 == 0 ) in actPlayer()
5094 entity->yaw += PLAYER_SHIELDYAW; in actPlayer()