Searched refs:PLAYER_SHIELDYAW (Results 1 – 1 of 1) sorted by relevance
215 #define PLAYER_SHIELDYAW my->fskill[8] macro5080 real_t prevYaw = PLAYER_SHIELDYAW; in actPlayer()5083 PLAYER_SHIELDYAW = PI / 5; in actPlayer()5087 PLAYER_SHIELDYAW = 0; in actPlayer()5089 if ( prevYaw != PLAYER_SHIELDYAW || ticks % 200 == 0 ) in actPlayer()5094 entity->yaw += PLAYER_SHIELDYAW; in actPlayer()