Searched refs:PLAYER_STATE_STOPPED (Results 1 – 5 of 5) sorted by relevance
71 new->state = PLAYER_STATE_STOPPED; in player_add_new()132 p->state = PLAYER_STATE_STOPPED; in player_update()184 p->state = PLAYER_STATE_STOPPED; in player_update()194 p->state = PLAYER_STATE_STOPPED; in player_update()226 p->state = PLAYER_STATE_STOPPED; in player_update()388 p->state = PLAYER_STATE_STOPPED; in player_update()396 p->state = PLAYER_STATE_STOPPED; in player_update()404 p->state = PLAYER_STATE_STOPPED; in player_update()415 p->state = PLAYER_STATE_STOPPED; in player_update()627 p->state = PLAYER_STATE_STOPPED; in player_update()[all …]
78 case PLAYER_STATE_STOPPED: in player_render()
236 case PLAYER_STATE_STOPPED: in game_draw_player_lives()
72 PLAYER_STATE_STOPPED enumerator85 static enum player_state player_state = PLAYER_STATE_STOPPED;522 player_state = PLAYER_STATE_STOPPED; in player_playback_handler()586 case PLAYER_STATE_STOPPED: in player_print_status()594 if (player_state == PLAYER_STATE_STOPPED || player_track->ip == NULL || in player_print_status()711 if (player_state == PLAYER_STATE_STOPPED) in player_seek()789 if (player_state != PLAYER_STATE_STOPPED) { in player_stop()
6 #define PLAYER_STATE_STOPPED 0 macro