Searched refs:PLAYER_TEAM_TIMER_SEC_PER_TICKS (Results 1 – 1 of 1) sorted by relevance
1719 #define PLAYER_TEAM_TIMER_INTTERUPT_GRACE (15000 / PLAYER_TEAM_TIMER_SEC_PER_TICKS)1721 #define PLAYER_TEAM_TIMER_SEC_PER_TICKS 100 macro1722 #define PLAYER_TEAM_TIMER_TICKS_PER_OK_MERC (15000 / PLAYER_TEAM_TIMER_SEC_PER_TICKS)1723 #define PLAYER_TEAM_TIMER_TICKS_PER_NOTOK_MERC (5000 / PLAYER_TEAM_TIMER_SEC_PER_TICKS)1724 #define PLAYER_TEAM_TIMER_TICKS_FROM_END_TO_START_BEEP (5000 / PLAYER_TEAM_TIMER_SEC_PER_TICKS)1726 #define PLAYER_TEAM_TIMER_TICKS_PER_ENEMY (2000 / PLAYER_TEAM_TIMER_SEC_PER_TICKS)1887 if (TIMECOUNTERDONE(giTimerTeamTurnUpdate, PLAYER_TEAM_TIMER_SEC_PER_TICKS)) in HandleTopMessages()1889 RESETTIMECOUNTER(giTimerTeamTurnUpdate, PLAYER_TEAM_TIMER_SEC_PER_TICKS); in HandleTopMessages()1916 if (TIMECOUNTERDONE(giTimerTeamTurnUpdate, PLAYER_TEAM_TIMER_SEC_PER_TICKS)) in HandleTopMessages()1918 RESETTIMECOUNTER(giTimerTeamTurnUpdate, PLAYER_TEAM_TIMER_SEC_PER_TICKS); in HandleTopMessages()[all …]