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Searched refs:PLAYER_TEAM_TIMER_SEC_PER_TICKS (Results 1 – 1 of 1) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface.cc1719 #define PLAYER_TEAM_TIMER_INTTERUPT_GRACE (15000 / PLAYER_TEAM_TIMER_SEC_PER_TICKS)
1721 #define PLAYER_TEAM_TIMER_SEC_PER_TICKS 100 macro
1722 #define PLAYER_TEAM_TIMER_TICKS_PER_OK_MERC (15000 / PLAYER_TEAM_TIMER_SEC_PER_TICKS)
1723 #define PLAYER_TEAM_TIMER_TICKS_PER_NOTOK_MERC (5000 / PLAYER_TEAM_TIMER_SEC_PER_TICKS)
1724 #define PLAYER_TEAM_TIMER_TICKS_FROM_END_TO_START_BEEP (5000 / PLAYER_TEAM_TIMER_SEC_PER_TICKS)
1726 #define PLAYER_TEAM_TIMER_TICKS_PER_ENEMY (2000 / PLAYER_TEAM_TIMER_SEC_PER_TICKS)
1887 if (TIMECOUNTERDONE(giTimerTeamTurnUpdate, PLAYER_TEAM_TIMER_SEC_PER_TICKS)) in HandleTopMessages()
1889 RESETTIMECOUNTER(giTimerTeamTurnUpdate, PLAYER_TEAM_TIMER_SEC_PER_TICKS); in HandleTopMessages()
1916 if (TIMECOUNTERDONE(giTimerTeamTurnUpdate, PLAYER_TEAM_TIMER_SEC_PER_TICKS)) in HandleTopMessages()
1918 RESETTIMECOUNTER(giTimerTeamTurnUpdate, PLAYER_TEAM_TIMER_SEC_PER_TICKS); in HandleTopMessages()
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