Searched refs:PLAYER_WARP_OUT (Results 1 – 2 of 2) sorted by relevance
81 PLAYER_WARP_OUT = 50, //!< ship is warping out in 3rd person enumerator
4820 Warpout_sound = snd_play(gamesnd_get_game_sound(GameSounds::PLAYER_WARP_OUT)); in game_process_event()4830 Warpout_sound = snd_play(gamesnd_get_game_sound(GameSounds::PLAYER_WARP_OUT)); in game_process_event()