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Searched refs:PLAY_LOADED_CINEMATIC (Results 1 – 4 of 4) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DCore.h128 extern long PLAY_LOADED_CINEMATIC;
H A DCore.cpp303 long PLAY_LOADED_CINEMATIC=0; variable
388 PLAY_LOADED_CINEMATIC=0; in DANAE_KillCinematic()
3227 PLAY_LOADED_CINEMATIC = 0; in LaunchWaitingCine()
3230 PLAY_LOADED_CINEMATIC = 1; in LaunchWaitingCine()
3251 if(PLAY_LOADED_CINEMATIC == 1) { in DANAE_Manage_Cinematic()
3254 PLAY_LOADED_CINEMATIC=2; in DANAE_Manage_Cinematic()
3273 PLAY_LOADED_CINEMATIC=0; in DANAE_Manage_Cinematic()
H A DArxGame.cpp141 extern long PLAY_LOADED_CINEMATIC;
990 if ( PLAY_LOADED_CINEMATIC in Render()
1874 …if (SHOW_INGAME_MINIMAP && ((PLAY_LOADED_CINEMATIC == 0) && (!CINEMASCOPE) && (!BLOCK_PLAYER_CONTR… in Render()
1955 …if ((PLAY_LOADED_CINEMATIC == 0) && (!CINEMASCOPE) && (!BLOCK_PLAYER_CONTROLS) && (ARXmenu.current… in Render()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScriptedControl.cpp232 PLAY_LOADED_CINEMATIC = 1; in execute()