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Searched refs:PLR_ATTACKMODE (Results 1 – 2 of 2) sorted by relevance

/dports/games/xfrisk/XFrisk/
H A Driskgame.c553 case PLR_ATTACKMODE: in RISK_ProcessMessage()
726 _RISK_Replicate(PLR_ATTACKMODE, iPlayer, 0, NULL, iMode); in RISK_SetAttackModeOfPlayer()
1201 case PLR_ATTACKMODE: in _RISK_GetMsgType()
1741 case PLR_ATTACKMODE: in _RISK_GetIntValue()
H A Driskgame.h45 #define PLR_ATTACKMODE 0 /* Remembers the attack mode of the player */ macro