Searched refs:PLR_ATTACKMODE (Results 1 – 2 of 2) sorted by relevance
553 case PLR_ATTACKMODE: in RISK_ProcessMessage()726 _RISK_Replicate(PLR_ATTACKMODE, iPlayer, 0, NULL, iMode); in RISK_SetAttackModeOfPlayer()1201 case PLR_ATTACKMODE: in _RISK_GetMsgType()1741 case PLR_ATTACKMODE: in _RISK_GetIntValue()
45 #define PLR_ATTACKMODE 0 /* Remembers the attack mode of the player */ macro