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Searched refs:PL_D_NumKeys (Results 1 – 8 of 8) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/lib/
H A DPropertyList.r109 return PL_D_NumKeys (item);
114 return PL_D_NumKeys (item);
H A Dplist.r12 int PL_D_NumKeys (plitem_t item) = #0;
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/
H A Dqfplist.h136 int PL_D_NumKeys (plitem_t *dict);
/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/include/
H A Dplist.h18 @extern int PL_D_NumKeys (plitem_t item);
/dports/games/quakeforge/quakeforge-0.7.2/libs/audio/
H A Dcd_file.c322 if (!(keycount = PL_D_NumKeys (tracklist))) in I_OGGMus_Info()
/dports/games/quakeforge/quakeforge-0.7.2/libs/ruamoko/
H A Drua_plist.c299 R_INT (pr) = PL_D_NumKeys (plist->plitem); in bi_PL_D_NumKeys()
/dports/games/quakeforge/quakeforge-0.7.2/libs/util/
H A Dqfplist.c287 PL_D_NumKeys (plitem_t *dict) in PL_D_NumKeys() function
/dports/games/quakeforge/quakeforge-0.7.2/
H A DChangeLog55969 add PL_A_NumObjects and PL_D_NumKeys, to get the number of objects or