Searched refs:PL_PASS_COMPUTE (Results 1 – 7 of 7) sorted by relevance
182 [PL_PASS_COMPUTE] = VK_SHADER_STAGE_COMPUTE_BIT,317 case PL_PASS_COMPUTE: { in vk_recreate_pipelines()526 case PL_PASS_COMPUTE: in vk_pass_create()630 case PL_PASS_COMPUTE: { in vk_pass_create()711 [PL_PASS_COMPUTE] = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,909 [PL_PASS_COMPUTE] = COMPUTE, in vk_pass_run()944 [PL_PASS_COMPUTE] = VK_PIPELINE_BIND_POINT_COMPUTE, in vk_pass_run()1048 case PL_PASS_COMPUTE: in vk_pass_run()
134 case PL_PASS_COMPUTE: in gl_compile_program()674 case PL_PASS_COMPUTE: in gl_pass_run()
629 int uav_offset = params->type == PL_PASS_COMPUTE ? 0 : 1; in pl_d3d11_pass_create()711 if (params->type == PL_PASS_COMPUTE) { in pl_d3d11_pass_create()1106 if (pass->params.type == PL_PASS_COMPUTE) { in pl_d3d11_pass_run()
317 if (params->type == PL_PASS_COMPUTE) in generate_shaders()637 case PL_PASS_COMPUTE: in generate_shaders()656 case PL_PASS_COMPUTE: in generate_shaders()728 .type = pl_shader_is_compute(sh) ? PL_PASS_COMPUTE : PL_PASS_RASTER, in finalize_pass()
1379 case PL_PASS_COMPUTE: in pl_pass_create()1564 case PL_PASS_COMPUTE: in pl_pass_run()
1132 PL_PASS_COMPUTE, // compute shader (requires `pl_gpu.glsl.compute`) enumerator
456 [RA_RENDERPASS_TYPE_COMPUTE] = PL_PASS_COMPUTE, in renderpass_create_pl()