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Searched refs:PL_STATE_PAUSED (Results 1 – 4 of 4) sorted by relevance

/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/
H A Dplayer.h84 #define PL_STATE_PAUSED 6 macro
396 return pl->pl_state == PL_STATE_PAUSED ? true : false; in Player_is_paused()
H A Dplayer.c1696 if (state == PL_STATE_PAUSED) in state2str()
1734 case PL_STATE_PAUSED: in Player_set_state()
H A Devent.c474 Player_set_state(pl, PL_STATE_PAUSED); in Pause_player()
H A Dnetserver.c1053 Player_set_state(pl, PL_STATE_PAUSED); in Handle_login()