Searched refs:PL_STATE_PAUSED (Results 1 – 4 of 4) sorted by relevance
84 #define PL_STATE_PAUSED 6 macro396 return pl->pl_state == PL_STATE_PAUSED ? true : false; in Player_is_paused()
1696 if (state == PL_STATE_PAUSED) in state2str()1734 case PL_STATE_PAUSED: in Player_set_state()
474 Player_set_state(pl, PL_STATE_PAUSED); in Pause_player()
1053 Player_set_state(pl, PL_STATE_PAUSED); in Handle_login()