/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | bg_slidemove.c | 255 PM_AddEvent( EV_STEPDN_4 ); in PM_StepEvent() 257 PM_AddEvent( EV_STEPDN_8 ); in PM_StepEvent() 259 PM_AddEvent( EV_STEPDN_12 ); in PM_StepEvent() 261 PM_AddEvent( EV_STEPDN_16 ); in PM_StepEvent() 271 PM_AddEvent( EV_STEP_4 ); in PM_StepEvent() 273 PM_AddEvent( EV_STEP_8 ); in PM_StepEvent() 275 PM_AddEvent( EV_STEP_12 ); in PM_StepEvent() 277 PM_AddEvent( EV_STEP_16 ); in PM_StepEvent()
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H A D | bg_pmove.c | 58 void PM_AddEvent( int newEvent ) in PM_AddEvent() function 534 PM_AddEvent( EV_JUMP ); in PM_CheckPounce() 627 PM_AddEvent( EV_JUMP ); in PM_CheckWallJump() 725 PM_AddEvent( EV_JUMP ); in PM_CheckJump() 1569 PM_AddEvent( EV_FALL_FAR ); in PM_CrashLand() 1689 PM_AddEvent( EV_FALLING ); in PM_GroundTraceMissed() 2543 PM_AddEvent( EV_SWIM ); in PM_Footsteps() 2781 PM_AddEvent( EV_NOAMMO ); in PM_Weapon() 2906 PM_AddEvent( EV_NOAMMO ); in PM_Weapon() 3079 PM_AddEvent( EV_TAUNT ); in PM_Animate() [all …]
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H A D | bg_local.h | 83 void PM_AddEvent( int newEvent );
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | bg_pmove.c | 88 void PM_AddEvent( int newEvent ) { in PM_AddEvent() function 211 PM_AddEvent( EV_EXERT2 ); in PM_ExertSound() 213 PM_AddEvent( EV_EXERT3 ); in PM_ExertSound() 215 PM_AddEvent( EV_EXERT1 ); in PM_ExertSound() 546 PM_AddEvent( EV_JUMP ); in PM_CheckJump() 1211 PM_AddEvent( EV_FALL_NDIE ); in PM_CrashLand() 1725 PM_AddEvent( EV_SWIM ); in PM_Footsteps() 1747 PM_AddEvent( EV_SWIM ); in PM_Footsteps() 2133 PM_AddEvent( EV_NOAMMO ); in PM_SwitchIfEmpty() 2783 PM_AddEvent( EV_SPINUP ); in PM_Weapon() [all …]
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H A D | bg_slidemove.c | 326 PM_AddEvent( EV_STEP_4 ); in PM_StepSlideMove() 328 PM_AddEvent( EV_STEP_8 ); in PM_StepSlideMove() 330 PM_AddEvent( EV_STEP_12 ); in PM_StepSlideMove() 332 PM_AddEvent( EV_STEP_16 ); in PM_StepSlideMove()
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H A D | bg_local.h | 95 void PM_AddEvent( int newEvent );
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | bg_pmove.c | 58 void PM_AddEvent( int newEvent ) { in PM_AddEvent() function 382 PM_AddEvent( EV_JUMP ); in PM_CheckJump() 986 PM_AddEvent( EV_FALL_FAR ); in PM_CrashLand() 993 PM_AddEvent( EV_FALL_SHORT ); in PM_CrashLand() 1415 PM_AddEvent( EV_FOOTSPLASH ); in PM_Footsteps() 1418 PM_AddEvent( EV_SWIM ); in PM_Footsteps() 1438 PM_AddEvent( EV_WATER_TOUCH ); in PM_WaterEvents() 1445 PM_AddEvent( EV_WATER_LEAVE ); in PM_WaterEvents() 1633 PM_AddEvent( EV_NOAMMO ); in PM_Weapon() 1644 PM_AddEvent( EV_FIRE_WEAPON ); in PM_Weapon() [all …]
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H A D | bg_slidemove.c | 311 PM_AddEvent( EV_STEP_4 ); in PM_StepSlideMove() 313 PM_AddEvent( EV_STEP_8 ); in PM_StepSlideMove() 315 PM_AddEvent( EV_STEP_12 ); in PM_StepSlideMove() 317 PM_AddEvent( EV_STEP_16 ); in PM_StepSlideMove()
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H A D | bg_local.h | 78 void PM_AddEvent( int newEvent );
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | bg_pmove.c | 58 void PM_AddEvent( int newEvent ) { in PM_AddEvent() function 382 PM_AddEvent( EV_JUMP ); in PM_CheckJump() 986 PM_AddEvent( EV_FALL_FAR ); in PM_CrashLand() 993 PM_AddEvent( EV_FALL_SHORT ); in PM_CrashLand() 1415 PM_AddEvent( EV_FOOTSPLASH ); in PM_Footsteps() 1418 PM_AddEvent( EV_SWIM ); in PM_Footsteps() 1438 PM_AddEvent( EV_WATER_TOUCH ); in PM_WaterEvents() 1445 PM_AddEvent( EV_WATER_LEAVE ); in PM_WaterEvents() 1633 PM_AddEvent( EV_NOAMMO ); in PM_Weapon() 1644 PM_AddEvent( EV_FIRE_WEAPON ); in PM_Weapon() [all …]
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H A D | bg_slidemove.c | 311 PM_AddEvent( EV_STEP_4 ); in PM_StepSlideMove() 313 PM_AddEvent( EV_STEP_8 ); in PM_StepSlideMove() 315 PM_AddEvent( EV_STEP_12 ); in PM_StepSlideMove() 317 PM_AddEvent( EV_STEP_16 ); in PM_StepSlideMove()
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H A D | bg_local.h | 78 void PM_AddEvent( int newEvent );
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | bg_pmove.c | 58 void PM_AddEvent( int newEvent ) { in PM_AddEvent() function 382 PM_AddEvent( EV_JUMP ); in PM_CheckJump() 986 PM_AddEvent( EV_FALL_FAR ); in PM_CrashLand() 993 PM_AddEvent( EV_FALL_SHORT ); in PM_CrashLand() 1415 PM_AddEvent( EV_FOOTSPLASH ); in PM_Footsteps() 1418 PM_AddEvent( EV_SWIM ); in PM_Footsteps() 1438 PM_AddEvent( EV_WATER_TOUCH ); in PM_WaterEvents() 1445 PM_AddEvent( EV_WATER_LEAVE ); in PM_WaterEvents() 1633 PM_AddEvent( EV_NOAMMO ); in PM_Weapon() 1644 PM_AddEvent( EV_FIRE_WEAPON ); in PM_Weapon() [all …]
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H A D | bg_slidemove.c | 311 PM_AddEvent( EV_STEP_4 ); in PM_StepSlideMove() 313 PM_AddEvent( EV_STEP_8 ); in PM_StepSlideMove() 315 PM_AddEvent( EV_STEP_12 ); in PM_StepSlideMove() 317 PM_AddEvent( EV_STEP_16 ); in PM_StepSlideMove()
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H A D | bg_local.h | 78 void PM_AddEvent( int newEvent );
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/dports/games/evq3/evq3/code/game/ |
H A D | bg_pmove.c | 58 void PM_AddEvent( int newEvent ) { in PM_AddEvent() function 382 PM_AddEvent( EV_JUMP ); in PM_CheckJump() 986 PM_AddEvent( EV_FALL_FAR ); in PM_CrashLand() 993 PM_AddEvent( EV_FALL_SHORT ); in PM_CrashLand() 1415 PM_AddEvent( EV_FOOTSPLASH ); in PM_Footsteps() 1418 PM_AddEvent( EV_SWIM ); in PM_Footsteps() 1438 PM_AddEvent( EV_WATER_TOUCH ); in PM_WaterEvents() 1445 PM_AddEvent( EV_WATER_LEAVE ); in PM_WaterEvents() 1633 PM_AddEvent( EV_NOAMMO ); in PM_Weapon() 1644 PM_AddEvent( EV_FIRE_WEAPON ); in PM_Weapon() [all …]
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H A D | bg_slidemove.c | 311 PM_AddEvent( EV_STEP_4 ); in PM_StepSlideMove() 313 PM_AddEvent( EV_STEP_8 ); in PM_StepSlideMove() 315 PM_AddEvent( EV_STEP_12 ); in PM_StepSlideMove() 317 PM_AddEvent( EV_STEP_16 ); in PM_StepSlideMove()
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H A D | bg_local.h | 78 void PM_AddEvent( int newEvent );
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | bg_pmove.c | 107 void PM_AddEvent( int newEvent ) { in PM_AddEvent() function 230 PM_AddEvent( EV_EXERT2 ); in PM_ExertSound() 232 PM_AddEvent( EV_EXERT3 ); in PM_ExertSound() 234 PM_AddEvent( EV_EXERT1 ); in PM_ExertSound() 562 PM_AddEvent( EV_JUMP ); in PM_CheckJump() 1868 PM_AddEvent( EV_SWIM ); in PM_Footsteps() 1914 PM_AddEvent( EV_SWIM ); in PM_Footsteps() 1940 PM_AddEvent( EV_SWIM ); in PM_Footsteps() 2438 PM_AddEvent( EV_NOAMMO ); in PM_SwitchIfEmpty() 2840 PM_AddEvent( EV_NOITEM ); [all …]
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H A D | bg_slidemove.c | 326 PM_AddEvent( EV_STEP_4 ); in PM_StepSlideMove() 328 PM_AddEvent( EV_STEP_8 ); in PM_StepSlideMove() 330 PM_AddEvent( EV_STEP_12 ); in PM_StepSlideMove() 332 PM_AddEvent( EV_STEP_16 ); in PM_StepSlideMove()
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H A D | bg_local.h | 94 void PM_AddEvent( int newEvent );
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | bg_slidemove.cpp | 409 PM_AddEvent( EV_STEP_4 ); in PM_StepSlideMove() 411 PM_AddEvent( EV_STEP_8 ); in PM_StepSlideMove() 413 PM_AddEvent( EV_STEP_12 ); in PM_StepSlideMove() 415 PM_AddEvent( EV_STEP_16 ); in PM_StepSlideMove()
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H A D | bg_local.h | 73 void PM_AddEvent( int newEvent );
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | bg_slidemove.cpp | 581 PM_AddEvent( EV_STEP_4 ); in PM_StepSlideMove() 583 PM_AddEvent( EV_STEP_8 ); in PM_StepSlideMove() 585 PM_AddEvent( EV_STEP_12 ); in PM_StepSlideMove() 587 PM_AddEvent( EV_STEP_16 ); in PM_StepSlideMove()
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H A D | bg_local.h | 76 void PM_AddEvent( int newEvent );
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