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Searched refs:PM_AddEvent (Results 1 – 25 of 35) sorted by relevance

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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dbg_slidemove.c255 PM_AddEvent( EV_STEPDN_4 ); in PM_StepEvent()
257 PM_AddEvent( EV_STEPDN_8 ); in PM_StepEvent()
259 PM_AddEvent( EV_STEPDN_12 ); in PM_StepEvent()
261 PM_AddEvent( EV_STEPDN_16 ); in PM_StepEvent()
271 PM_AddEvent( EV_STEP_4 ); in PM_StepEvent()
273 PM_AddEvent( EV_STEP_8 ); in PM_StepEvent()
275 PM_AddEvent( EV_STEP_12 ); in PM_StepEvent()
277 PM_AddEvent( EV_STEP_16 ); in PM_StepEvent()
H A Dbg_pmove.c58 void PM_AddEvent( int newEvent ) in PM_AddEvent() function
534 PM_AddEvent( EV_JUMP ); in PM_CheckPounce()
627 PM_AddEvent( EV_JUMP ); in PM_CheckWallJump()
725 PM_AddEvent( EV_JUMP ); in PM_CheckJump()
1569 PM_AddEvent( EV_FALL_FAR ); in PM_CrashLand()
1689 PM_AddEvent( EV_FALLING ); in PM_GroundTraceMissed()
2543 PM_AddEvent( EV_SWIM ); in PM_Footsteps()
2781 PM_AddEvent( EV_NOAMMO ); in PM_Weapon()
2906 PM_AddEvent( EV_NOAMMO ); in PM_Weapon()
3079 PM_AddEvent( EV_TAUNT ); in PM_Animate()
[all …]
H A Dbg_local.h83 void PM_AddEvent( int newEvent );
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dbg_pmove.c88 void PM_AddEvent( int newEvent ) { in PM_AddEvent() function
211 PM_AddEvent( EV_EXERT2 ); in PM_ExertSound()
213 PM_AddEvent( EV_EXERT3 ); in PM_ExertSound()
215 PM_AddEvent( EV_EXERT1 ); in PM_ExertSound()
546 PM_AddEvent( EV_JUMP ); in PM_CheckJump()
1211 PM_AddEvent( EV_FALL_NDIE ); in PM_CrashLand()
1725 PM_AddEvent( EV_SWIM ); in PM_Footsteps()
1747 PM_AddEvent( EV_SWIM ); in PM_Footsteps()
2133 PM_AddEvent( EV_NOAMMO ); in PM_SwitchIfEmpty()
2783 PM_AddEvent( EV_SPINUP ); in PM_Weapon()
[all …]
H A Dbg_slidemove.c326 PM_AddEvent( EV_STEP_4 ); in PM_StepSlideMove()
328 PM_AddEvent( EV_STEP_8 ); in PM_StepSlideMove()
330 PM_AddEvent( EV_STEP_12 ); in PM_StepSlideMove()
332 PM_AddEvent( EV_STEP_16 ); in PM_StepSlideMove()
H A Dbg_local.h95 void PM_AddEvent( int newEvent );
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dbg_pmove.c58 void PM_AddEvent( int newEvent ) { in PM_AddEvent() function
382 PM_AddEvent( EV_JUMP ); in PM_CheckJump()
986 PM_AddEvent( EV_FALL_FAR ); in PM_CrashLand()
993 PM_AddEvent( EV_FALL_SHORT ); in PM_CrashLand()
1415 PM_AddEvent( EV_FOOTSPLASH ); in PM_Footsteps()
1418 PM_AddEvent( EV_SWIM ); in PM_Footsteps()
1438 PM_AddEvent( EV_WATER_TOUCH ); in PM_WaterEvents()
1445 PM_AddEvent( EV_WATER_LEAVE ); in PM_WaterEvents()
1633 PM_AddEvent( EV_NOAMMO ); in PM_Weapon()
1644 PM_AddEvent( EV_FIRE_WEAPON ); in PM_Weapon()
[all …]
H A Dbg_slidemove.c311 PM_AddEvent( EV_STEP_4 ); in PM_StepSlideMove()
313 PM_AddEvent( EV_STEP_8 ); in PM_StepSlideMove()
315 PM_AddEvent( EV_STEP_12 ); in PM_StepSlideMove()
317 PM_AddEvent( EV_STEP_16 ); in PM_StepSlideMove()
H A Dbg_local.h78 void PM_AddEvent( int newEvent );
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dbg_pmove.c58 void PM_AddEvent( int newEvent ) { in PM_AddEvent() function
382 PM_AddEvent( EV_JUMP ); in PM_CheckJump()
986 PM_AddEvent( EV_FALL_FAR ); in PM_CrashLand()
993 PM_AddEvent( EV_FALL_SHORT ); in PM_CrashLand()
1415 PM_AddEvent( EV_FOOTSPLASH ); in PM_Footsteps()
1418 PM_AddEvent( EV_SWIM ); in PM_Footsteps()
1438 PM_AddEvent( EV_WATER_TOUCH ); in PM_WaterEvents()
1445 PM_AddEvent( EV_WATER_LEAVE ); in PM_WaterEvents()
1633 PM_AddEvent( EV_NOAMMO ); in PM_Weapon()
1644 PM_AddEvent( EV_FIRE_WEAPON ); in PM_Weapon()
[all …]
H A Dbg_slidemove.c311 PM_AddEvent( EV_STEP_4 ); in PM_StepSlideMove()
313 PM_AddEvent( EV_STEP_8 ); in PM_StepSlideMove()
315 PM_AddEvent( EV_STEP_12 ); in PM_StepSlideMove()
317 PM_AddEvent( EV_STEP_16 ); in PM_StepSlideMove()
H A Dbg_local.h78 void PM_AddEvent( int newEvent );
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dbg_pmove.c58 void PM_AddEvent( int newEvent ) { in PM_AddEvent() function
382 PM_AddEvent( EV_JUMP ); in PM_CheckJump()
986 PM_AddEvent( EV_FALL_FAR ); in PM_CrashLand()
993 PM_AddEvent( EV_FALL_SHORT ); in PM_CrashLand()
1415 PM_AddEvent( EV_FOOTSPLASH ); in PM_Footsteps()
1418 PM_AddEvent( EV_SWIM ); in PM_Footsteps()
1438 PM_AddEvent( EV_WATER_TOUCH ); in PM_WaterEvents()
1445 PM_AddEvent( EV_WATER_LEAVE ); in PM_WaterEvents()
1633 PM_AddEvent( EV_NOAMMO ); in PM_Weapon()
1644 PM_AddEvent( EV_FIRE_WEAPON ); in PM_Weapon()
[all …]
H A Dbg_slidemove.c311 PM_AddEvent( EV_STEP_4 ); in PM_StepSlideMove()
313 PM_AddEvent( EV_STEP_8 ); in PM_StepSlideMove()
315 PM_AddEvent( EV_STEP_12 ); in PM_StepSlideMove()
317 PM_AddEvent( EV_STEP_16 ); in PM_StepSlideMove()
H A Dbg_local.h78 void PM_AddEvent( int newEvent );
/dports/games/evq3/evq3/code/game/
H A Dbg_pmove.c58 void PM_AddEvent( int newEvent ) { in PM_AddEvent() function
382 PM_AddEvent( EV_JUMP ); in PM_CheckJump()
986 PM_AddEvent( EV_FALL_FAR ); in PM_CrashLand()
993 PM_AddEvent( EV_FALL_SHORT ); in PM_CrashLand()
1415 PM_AddEvent( EV_FOOTSPLASH ); in PM_Footsteps()
1418 PM_AddEvent( EV_SWIM ); in PM_Footsteps()
1438 PM_AddEvent( EV_WATER_TOUCH ); in PM_WaterEvents()
1445 PM_AddEvent( EV_WATER_LEAVE ); in PM_WaterEvents()
1633 PM_AddEvent( EV_NOAMMO ); in PM_Weapon()
1644 PM_AddEvent( EV_FIRE_WEAPON ); in PM_Weapon()
[all …]
H A Dbg_slidemove.c311 PM_AddEvent( EV_STEP_4 ); in PM_StepSlideMove()
313 PM_AddEvent( EV_STEP_8 ); in PM_StepSlideMove()
315 PM_AddEvent( EV_STEP_12 ); in PM_StepSlideMove()
317 PM_AddEvent( EV_STEP_16 ); in PM_StepSlideMove()
H A Dbg_local.h78 void PM_AddEvent( int newEvent );
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dbg_pmove.c107 void PM_AddEvent( int newEvent ) { in PM_AddEvent() function
230 PM_AddEvent( EV_EXERT2 ); in PM_ExertSound()
232 PM_AddEvent( EV_EXERT3 ); in PM_ExertSound()
234 PM_AddEvent( EV_EXERT1 ); in PM_ExertSound()
562 PM_AddEvent( EV_JUMP ); in PM_CheckJump()
1868 PM_AddEvent( EV_SWIM ); in PM_Footsteps()
1914 PM_AddEvent( EV_SWIM ); in PM_Footsteps()
1940 PM_AddEvent( EV_SWIM ); in PM_Footsteps()
2438 PM_AddEvent( EV_NOAMMO ); in PM_SwitchIfEmpty()
2840 PM_AddEvent( EV_NOITEM );
[all …]
H A Dbg_slidemove.c326 PM_AddEvent( EV_STEP_4 ); in PM_StepSlideMove()
328 PM_AddEvent( EV_STEP_8 ); in PM_StepSlideMove()
330 PM_AddEvent( EV_STEP_12 ); in PM_StepSlideMove()
332 PM_AddEvent( EV_STEP_16 ); in PM_StepSlideMove()
H A Dbg_local.h94 void PM_AddEvent( int newEvent );
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dbg_slidemove.cpp409 PM_AddEvent( EV_STEP_4 ); in PM_StepSlideMove()
411 PM_AddEvent( EV_STEP_8 ); in PM_StepSlideMove()
413 PM_AddEvent( EV_STEP_12 ); in PM_StepSlideMove()
415 PM_AddEvent( EV_STEP_16 ); in PM_StepSlideMove()
H A Dbg_local.h73 void PM_AddEvent( int newEvent );
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_slidemove.cpp581 PM_AddEvent( EV_STEP_4 ); in PM_StepSlideMove()
583 PM_AddEvent( EV_STEP_8 ); in PM_StepSlideMove()
585 PM_AddEvent( EV_STEP_12 ); in PM_StepSlideMove()
587 PM_AddEvent( EV_STEP_16 ); in PM_StepSlideMove()
H A Dbg_local.h76 void PM_AddEvent( int newEvent );

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