/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | d3d_render.h | 11 extern void D3D_ZBufferedCloakedPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVertice… 12 extern void D3D_ZBufferedGouraudTexturedPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *rende… 13 extern void D3D_ZBufferedGouraudPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVertice… 14 extern void D3D_ZBufferedTexturedPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVertic… 15 extern void D3D_PredatorThermalVisionPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVe… 17 extern void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr);
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H A D | kzsort.c | 833 POLYHEADER *mypolyheader = (POLYHEADER*) itemDataPtr; 839 POLYHEADER* polyheader = (POLYHEADER *)shapeitemptr; 919 POLYHEADER *pheaderPtr = (POLYHEADER*) shapeitemptr; 1005 int * ptsptr = &((POLYHEADER *)shapeitemptr)->Poly1stPt; 1018 if (4==num_verts && !(((POLYHEADER *)shapeitemptr)->PolyFlags & iflag_txanim)) 1029 int item_array_buf[sizeof(POLYHEADER)+sizeof(int)*4]; /* 4 verts + polyheader & term */ 1049 memcpy(item_array_buf,shapeitemptr,sizeof(POLYHEADER)-sizeof(int)+2*sizeof(int)); 1077 ((POLYHEADER *)item_array_buf)->PolyFlags &= ~iflag_tx2dor3d; 1093 memcpy(item_array_buf,shapeitemptr,sizeof(POLYHEADER)-sizeof(int)); 1118 ((POLYHEADER *)item_array_buf)->PolyFlags &= ~iflag_tx2dor3d; [all …]
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H A D | kzsort.h | 9 POLYHEADER *PolyPtr;
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H A D | d3d_render.cpp | 852 void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) in D3D_BackdropPolygon_Output() 994 void D3D_ZBufferedGouraudTexturedPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVertic… in D3D_ZBufferedGouraudTexturedPolygon_Output() 1211 void D3D_ZBufferedGouraudPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) in D3D_ZBufferedGouraudPolygon_Output() 1303 void D3D_PredatorThermalVisionPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesP… in D3D_PredatorThermalVisionPolygon_Output() 1381 void D3D_PredatorSeeAliensVisionPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVertice… in D3D_PredatorSeeAliensVisionPolygon_Output() 1451 void D3D_ZBufferedCloakedPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) in D3D_ZBufferedCloakedPolygon_Output() 1615 void D3D_CloakedPredatorPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) in D3D_CloakedPredatorPolygon_Output() 1749 void D3D_ZBufferedTexturedPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) in D3D_ZBufferedTexturedPolygon_Output() 5775 void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) in D3D_SkyPolygon_Output() 6436 POLYHEADER fakeHeader; in D3D_DrawMoltenMetalMesh_Clipped()
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/dports/games/avp/avp-20170505/src/win95/ |
H A D | plat_shp.c | 48 POLYHEADER *PolyheaderPtr; 139 PolyheaderPtr = (POLYHEADER *) itemPtr; in SetupPolygonAccess() 147 PolyheaderPtr = (POLYHEADER *) itemPtr; in AccessNextPolygon() 243 PolyheaderPtr = (POLYHEADER *) itemPtr; in SetupPolygonAccessFromShapeIndex() 281 POLYHEADER *AccessPolyFromIndex(int index) in AccessPolyFromIndex() 284 PolyheaderPtr = (POLYHEADER *) itemPtr; in AccessPolyFromIndex() 299 PolyheaderPtr = (POLYHEADER *) itemPtr; in ReplaceVertexInPolygon() 365 POLYHEADER *poly = (POLYHEADER*)polygon; in Request_PolyFlags()
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H A D | texio.c | 449 POLYHEADER *ShapeItemPtr; 472 ShapeItemPtr = (POLYHEADER *) *ShapeItemArrayPtr++; 564 ShapeItemPtr = (POLYHEADER *) *ShapeItemArrayPtr++; 652 POLYHEADER *pheader, 790 POLYHEADER *pheader; 822 pheader = (POLYHEADER *) item_ptr;
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/dports/games/avp/avp-20170505/src/ |
H A D | frustum.h | 43 extern int PolygonWithinFrustrum(POLYHEADER *polyPtr); 44 extern int PolygonShouldBeDrawn(POLYHEADER *polyPtr);
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H A D | kshape.c | 587 POLYHEADER *polyPtr = (POLYHEADER*) (*itemArrayPtr++); in ShapePipeline() 666 POLYHEADER *polyPtr = (POLYHEADER*) (*itemArrayPtr++); in ShapePipeline() 709 POLYHEADER *polyPtr = (POLYHEADER*) (*itemArrayPtr++); in ShapePipeline() 742 POLYHEADER *polyPtr = (POLYHEADER*) (*itemArrayPtr++); in ShapePipeline() 899 POLYHEADER *polyPtr = (POLYHEADER*) (*itemArrayPtr++); in PredatorThermalVision_ShapePipeline() 937 POLYHEADER *polyPtr = (POLYHEADER*) (*itemArrayPtr++); in PredatorSeeAliensVision_ShapePipeline() 2723 POLYHEADER *pheader; in GetTxAnimArrayZ() 2764 POLYHEADER *pheader; in GetTxAnimDataZ() 3011 POLYHEADER *pheader = (POLYHEADER*) shapeitemptr; in CreateTxAnimUVArray() 3446 POLYHEADER *pheader; in ShapeSpriteRPointsInstr() [all …]
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H A D | opengl.h | 33 void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr);
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H A D | frustum.c | 859 int PolygonWithinFrustrum(POLYHEADER *polyPtr) in PolygonWithinFrustrum() 961 int PolygonShouldBeDrawn(POLYHEADER *polyPtr) in PolygonShouldBeDrawn()
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H A D | opengl.c | 1208 void D3D_ZBufferedGouraudTexturedPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerti… in D3D_ZBufferedGouraudTexturedPolygon_Output() 1272 void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr) in D3D_SkyPolygon_Output() 1328 void D3D_ZBufferedCloakedPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr) in D3D_ZBufferedCloakedPolygon_Output() 1586 void D3D_PredatorThermalVisionPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVertices… in D3D_PredatorThermalVisionPolygon_Output() 1630 void D3D_ZBufferedGouraudPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr) in D3D_ZBufferedGouraudPolygon_Output() 5507 POLYHEADER fakeHeader; in D3D_DrawMoltenMetalMesh_Clipped()
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H A D | maths.c | 2487 void PolyAveragePoint(POLYHEADER *pheader, int *spts, VECTORCH *apt) in PolyAveragePoint()
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | bh_videoscreen.c | 110 POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]); in InitVideoScreen()
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H A D | los.c | 41 extern POLYHEADER *PolyheaderPtr; 46 PolyheaderPtr = (POLYHEADER *) itemPtr;\ 521 extern POLYHEADER *PolyheaderPtr; in CheckForRayIntersectionWithObject()
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H A D | bh_track.c | 66 POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]); in TrackObjectBehaveInit()
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H A D | bh_ltfx.c | 147 POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]); in LightFXBehaveInit()
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H A D | bh_spcl.c | 118 POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]); in InitXenoMorphRoom()
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H A D | bh_lnksw.c | 185 POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]); in LinkSwitchBehaveInit()
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H A D | bh_binsw.c | 119 POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]); in BinarySwitchBehaveInit()
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H A D | bh_light.c | 150 POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]); in InitPlacedLight()
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H A D | pvisible.c | 1354 POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]); in InitInanimateObject()
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H A D | bh_debri.c | 439 POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]); in SetupSimpleAnimation()
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H A D | bh_types.c | 1032 POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]); in SimpleAnimationBehaveInit()
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/dports/games/avp/avp-20170505/src/include/ |
H A D | shape.h | 476 } POLYHEADER; typedef
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H A D | prototyp.h | 2132 void PolyAveragePoint(POLYHEADER *pheader, int *spts, VECTORCH *apt); 2291 POLYHEADER *pheader,
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