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Searched refs:POLYHEADER (Results 1 – 25 of 29) sorted by relevance

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/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.h11 extern void D3D_ZBufferedCloakedPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVertice…
12 extern void D3D_ZBufferedGouraudTexturedPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *rende…
13 extern void D3D_ZBufferedGouraudPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVertice…
14 extern void D3D_ZBufferedTexturedPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVertic…
15 extern void D3D_PredatorThermalVisionPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVe…
17 extern void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr);
H A Dkzsort.c833 POLYHEADER *mypolyheader = (POLYHEADER*) itemDataPtr;
839 POLYHEADER* polyheader = (POLYHEADER *)shapeitemptr;
919 POLYHEADER *pheaderPtr = (POLYHEADER*) shapeitemptr;
1005 int * ptsptr = &((POLYHEADER *)shapeitemptr)->Poly1stPt;
1018 if (4==num_verts && !(((POLYHEADER *)shapeitemptr)->PolyFlags & iflag_txanim))
1029 int item_array_buf[sizeof(POLYHEADER)+sizeof(int)*4]; /* 4 verts + polyheader & term */
1049 memcpy(item_array_buf,shapeitemptr,sizeof(POLYHEADER)-sizeof(int)+2*sizeof(int));
1077 ((POLYHEADER *)item_array_buf)->PolyFlags &= ~iflag_tx2dor3d;
1093 memcpy(item_array_buf,shapeitemptr,sizeof(POLYHEADER)-sizeof(int));
1118 ((POLYHEADER *)item_array_buf)->PolyFlags &= ~iflag_tx2dor3d;
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H A Dkzsort.h9 POLYHEADER *PolyPtr;
H A Dd3d_render.cpp852 void D3D_BackdropPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) in D3D_BackdropPolygon_Output()
994 void D3D_ZBufferedGouraudTexturedPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVertic… in D3D_ZBufferedGouraudTexturedPolygon_Output()
1211 void D3D_ZBufferedGouraudPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) in D3D_ZBufferedGouraudPolygon_Output()
1303 void D3D_PredatorThermalVisionPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesP… in D3D_PredatorThermalVisionPolygon_Output()
1381 void D3D_PredatorSeeAliensVisionPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVertice… in D3D_PredatorSeeAliensVisionPolygon_Output()
1451 void D3D_ZBufferedCloakedPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) in D3D_ZBufferedCloakedPolygon_Output()
1615 void D3D_CloakedPredatorPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) in D3D_CloakedPredatorPolygon_Output()
1749 void D3D_ZBufferedTexturedPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) in D3D_ZBufferedTexturedPolygon_Output()
5775 void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr,RENDERVERTEX *renderVerticesPtr) in D3D_SkyPolygon_Output()
6436 POLYHEADER fakeHeader; in D3D_DrawMoltenMetalMesh_Clipped()
/dports/games/avp/avp-20170505/src/win95/
H A Dplat_shp.c48 POLYHEADER *PolyheaderPtr;
139 PolyheaderPtr = (POLYHEADER *) itemPtr; in SetupPolygonAccess()
147 PolyheaderPtr = (POLYHEADER *) itemPtr; in AccessNextPolygon()
243 PolyheaderPtr = (POLYHEADER *) itemPtr; in SetupPolygonAccessFromShapeIndex()
281 POLYHEADER *AccessPolyFromIndex(int index) in AccessPolyFromIndex()
284 PolyheaderPtr = (POLYHEADER *) itemPtr; in AccessPolyFromIndex()
299 PolyheaderPtr = (POLYHEADER *) itemPtr; in ReplaceVertexInPolygon()
365 POLYHEADER *poly = (POLYHEADER*)polygon; in Request_PolyFlags()
H A Dtexio.c449 POLYHEADER *ShapeItemPtr;
472 ShapeItemPtr = (POLYHEADER *) *ShapeItemArrayPtr++;
564 ShapeItemPtr = (POLYHEADER *) *ShapeItemArrayPtr++;
652 POLYHEADER *pheader,
790 POLYHEADER *pheader;
822 pheader = (POLYHEADER *) item_ptr;
/dports/games/avp/avp-20170505/src/
H A Dfrustum.h43 extern int PolygonWithinFrustrum(POLYHEADER *polyPtr);
44 extern int PolygonShouldBeDrawn(POLYHEADER *polyPtr);
H A Dkshape.c587 POLYHEADER *polyPtr = (POLYHEADER*) (*itemArrayPtr++); in ShapePipeline()
666 POLYHEADER *polyPtr = (POLYHEADER*) (*itemArrayPtr++); in ShapePipeline()
709 POLYHEADER *polyPtr = (POLYHEADER*) (*itemArrayPtr++); in ShapePipeline()
742 POLYHEADER *polyPtr = (POLYHEADER*) (*itemArrayPtr++); in ShapePipeline()
899 POLYHEADER *polyPtr = (POLYHEADER*) (*itemArrayPtr++); in PredatorThermalVision_ShapePipeline()
937 POLYHEADER *polyPtr = (POLYHEADER*) (*itemArrayPtr++); in PredatorSeeAliensVision_ShapePipeline()
2723 POLYHEADER *pheader; in GetTxAnimArrayZ()
2764 POLYHEADER *pheader; in GetTxAnimDataZ()
3011 POLYHEADER *pheader = (POLYHEADER*) shapeitemptr; in CreateTxAnimUVArray()
3446 POLYHEADER *pheader; in ShapeSpriteRPointsInstr()
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H A Dopengl.h33 void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr);
H A Dfrustum.c859 int PolygonWithinFrustrum(POLYHEADER *polyPtr) in PolygonWithinFrustrum()
961 int PolygonShouldBeDrawn(POLYHEADER *polyPtr) in PolygonShouldBeDrawn()
H A Dopengl.c1208 void D3D_ZBufferedGouraudTexturedPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerti… in D3D_ZBufferedGouraudTexturedPolygon_Output()
1272 void D3D_SkyPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr) in D3D_SkyPolygon_Output()
1328 void D3D_ZBufferedCloakedPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr) in D3D_ZBufferedCloakedPolygon_Output()
1586 void D3D_PredatorThermalVisionPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVertices… in D3D_PredatorThermalVisionPolygon_Output()
1630 void D3D_ZBufferedGouraudPolygon_Output(POLYHEADER *inputPolyPtr, RENDERVERTEX *renderVerticesPtr) in D3D_ZBufferedGouraudPolygon_Output()
5507 POLYHEADER fakeHeader; in D3D_DrawMoltenMetalMesh_Clipped()
H A Dmaths.c2487 void PolyAveragePoint(POLYHEADER *pheader, int *spts, VECTORCH *apt) in PolyAveragePoint()
/dports/games/avp/avp-20170505/src/avp/
H A Dbh_videoscreen.c110 POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]); in InitVideoScreen()
H A Dlos.c41 extern POLYHEADER *PolyheaderPtr;
46 PolyheaderPtr = (POLYHEADER *) itemPtr;\
521 extern POLYHEADER *PolyheaderPtr; in CheckForRayIntersectionWithObject()
H A Dbh_track.c66 POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]); in TrackObjectBehaveInit()
H A Dbh_ltfx.c147 POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]); in LightFXBehaveInit()
H A Dbh_spcl.c118 POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]); in InitXenoMorphRoom()
H A Dbh_lnksw.c185 POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]); in LinkSwitchBehaveInit()
H A Dbh_binsw.c119 POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]); in BinarySwitchBehaveInit()
H A Dbh_light.c150 POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]); in InitPlacedLight()
H A Dpvisible.c1354 POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]); in InitInanimateObject()
H A Dbh_debri.c439 POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]); in SetupSimpleAnimation()
H A Dbh_types.c1032 POLYHEADER *poly = (POLYHEADER*)(shptr->items[item_num]); in SimpleAnimationBehaveInit()
/dports/games/avp/avp-20170505/src/include/
H A Dshape.h476 } POLYHEADER; typedef
H A Dprototyp.h2132 void PolyAveragePoint(POLYHEADER *pheader, int *spts, VECTORCH *apt);
2291 POLYHEADER *pheader,

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