Searched refs:POLY_IGNORE (Results 1 – 5 of 5) sorted by relevance
126 if(ep->type&POLY_IGNORE) continue;208 if(ep->type&POLY_IGNORE) continue;
125 if (ep->type & POLY_IGNORE) return; in EERIE_LIGHT_Apply()397 if (ep->type & POLY_IGNORE) in ARX_EERIE_LIGHT_Make()727 ep->type &= ~POLY_IGNORE; in EERIEPrecalcLights()
1555 if (ep->type & (POLY_IGNORE | POLY_NODRAW)) in ARX_PORTALS_RenderRoom()1705 if (ep->type & (POLY_IGNORE | POLY_NODRAW)) in ARX_PORTALS_Frustrum_RenderRoom()1944 if (ep->type & (POLY_IGNORE | POLY_NODRAW| POLY_HIDE)) in ARX_PORTALS_Frustrum_RenderRoomTCullSoft()3001 if (ep->type & (POLY_IGNORE | POLY_NODRAW)) in ARX_SCENE_Render()
139 POLY_IGNORE = (1<<5), enumerator
1535 if (pol->type & POLY_IGNORE) in BKG_CountIgnoredPolys()3811 if(poly.type & POLY_IGNORE) { in ComputePortalVertexBuffer()3917 if((poly.type & POLY_IGNORE) || (poly.type & POLY_HIDE) || !poly.tex) { in ComputePortalVertexBuffer()