/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/ |
H A D | Licensee.h | 80 #ifndef PORT_SERVER 81 #define PORT_SERVER 27666 macro
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/dports/games/egl/egl-0.3.1_9/client/ |
H A D | cl_main.c | 147 adr.port = BigShort (PORT_SERVER); in CL_SendConnectPacket() 799 adr.port = BigShort (PORT_SERVER); in CL_CheckForResend() 1093 adr.port = BigShort (PORT_SERVER); in CL_Connect_f() 1216 adr.port = BigShort (PORT_SERVER); in CL_PingLocal_f() 1250 adr.port = BigShort (PORT_SERVER); in CL_PingServer_f() 1351 to.port = BigShort (PORT_SERVER); in CL_Rcon_f() 1522 adr.port = BigShort (PORT_SERVER); in CL_ServerStatus_f() 1554 adr.port = BigShort (PORT_SERVER); in CL_StatusLocal_f()
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/dports/games/uhexen2/hexen2source-1.5.9/hw_utils/hwmaster/ |
H A D | protocol.h | 28 #define PORT_SERVER 26950 macro
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H A D | master.c | 142 from.port = htons(PORT_SERVER); in FL_FilterAdd() 145 from.port = htons(PORT_SERVER); in FL_FilterAdd()
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/dports/games/r1q2/r1q2-8012_5/qcommon/ |
H A D | net_common.c | 139 a->port = PORT_SERVER; in NET_StringToAdr() 287 port = Cvar_Get("port", va("%i", PORT_SERVER), CVAR_NOSET)->intvalue; in NET_OpenIP() 393 net_from->port = PORT_SERVER; in NET_GetLoopPacket()
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/dports/games/uhexen2/hexen2source-1.5.9/hw_utils/hwrcon/ |
H A D | hwrcon.c | 206 #define PORT_SERVER 26950 macro 241 ipaddress.port = htons(PORT_SERVER); in main()
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H A D | hwterm.c | 243 #define PORT_SERVER 26950 macro 290 ipaddress.port = htons(PORT_SERVER); in main()
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_main.c | 449 adr.port = BigShort (PORT_SERVER); in CL_SendConnectPacket() 495 adr.port = BigShort (PORT_SERVER); in CL_CheckForResend() 597 to.port = BigShort (PORT_SERVER); in CL_Rcon_f() 716 adr.port = BigShort (PORT_SERVER); in CL_Packet_f() 835 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f() 840 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f() 849 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f() 868 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_main.c | 449 adr.port = BigShort (PORT_SERVER); in CL_SendConnectPacket() 495 adr.port = BigShort (PORT_SERVER); in CL_CheckForResend() 597 to.port = BigShort (PORT_SERVER); in CL_Rcon_f() 716 adr.port = BigShort (PORT_SERVER); in CL_Packet_f() 835 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f() 840 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f() 849 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f() 868 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cl_main.c | 350 adr.port = BigShort(PORT_SERVER); in CL_SendConnectPacket() 410 adr.port = BigShort(PORT_SERVER); in CL_CheckForResend() 498 to.port = BigShort(PORT_SERVER); in CL_Rcon_f() 597 adr.port = BigShort(PORT_SERVER); in CL_Packet_f() 690 if(!adr.port) adr.port = BigShort(PORT_SERVER); in CL_Ping_f() 699 adr.port = BigShort(PORT_SERVER); in CL_Ping_f()
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/dports/games/quakeforge/quakeforge-0.7.2/hw/source/ |
H A D | master.c | 32 #define PORT_SERVER 26950 macro 380 from.port = BigShort (PORT_SERVER); in FilterAdd() 382 from.port = BigShort (PORT_SERVER); in FilterAdd()
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/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/tests/ |
H A D | test_connection.cpp | 18 #define PORT_SERVER 27200 // Default server port, UDP/TCP macro 436 bindServerAddress.m_port = PORT_SERVER; in RunSteamDatagramConnectionTest() 439 connectToServerAddress.SetIPv4( 0x7f000001, PORT_SERVER ); in RunSteamDatagramConnectionTest()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | cl_main.c | 454 adr.port = BigShort (PORT_SERVER); in CL_SendConnectPacket() 500 adr.port = BigShort (PORT_SERVER); in CL_CheckForResend() 603 to.port = BigShort (PORT_SERVER); in CL_Rcon_f() 722 adr.port = BigShort (PORT_SERVER); in CL_Packet_f() 850 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f() 858 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f() 877 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/multiplayer/ |
H A D | mp_callbacks.cpp | 53 Q_strncpyz(serverport, DOUBLEQUOTE(PORT_SERVER), sizeof(serverport)); in GAME_MP_Connect_f() 128 port = DOUBLEQUOTE(PORT_SERVER); in GAME_MP_Rcon()
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H A D | mp_serverlist.cpp | 470 port = DOUBLEQUOTE(PORT_SERVER); in GAME_MP_ServerInfo_f() 482 port = DOUBLEQUOTE(PORT_SERVER); in GAME_MP_ServerInfo_f() 560 cgi->NET_DatagramBroadcast(netDatagramSocket, buf, sizeof(buf), PORT_SERVER); in GAME_MP_PingServers_f()
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/dports/games/quake2-relay/relay-0.4/common/ |
H A D | net.h | 49 #define PORT_SERVER 27910 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | cl_main.c | 488 adr.port = BigShort(PORT_SERVER); in CL_SendConnectPacket() 534 adr.port = BigShort(PORT_SERVER); in CL_CheckForResend() 625 to.port = BigShort(PORT_SERVER); in CL_Rcon_f() 737 adr.port = BigShort(PORT_SERVER); in CL_Packet_f() 860 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f() 866 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f() 882 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/ |
H A D | protocol.h | 36 #define PORT_SERVER 27500 macro
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/dports/games/q2pro/q2pro/include/ |
H A D | protocol.h | 45 #define PORT_SERVER 27910 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_main.c | 655 adr.port = BigShort (PORT_SERVER); in CL_SendConnectPacket() 701 adr.port = BigShort (PORT_SERVER); in CL_CheckForResend() 805 to.port = BigShort (PORT_SERVER); in CL_Rcon_f() 990 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f() 998 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f() 1017 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
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/dports/games/quakeforge/quakeforge-0.7.2/include/qw/ |
H A D | protocol.h | 42 #define PORT_SERVER 27500 macro
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/dports/games/q2pro/q2pro/source/ |
H A D | cl_main.c | 475 address.port = BigShort( PORT_SERVER ); in CL_Connect_f() 568 address.port = BigShort( PORT_SERVER ); in CL_Rcon_f() 716 adr.port = BigShort( PORT_SERVER ); in CL_ServerStatus_f() 1074 address.port = BigShort( PORT_SERVER ); in CL_SendStatusRequest() 1081 address.port = BigShort( PORT_SERVER ); in CL_SendStatusRequest() 1116 address.port = BigShort( PORT_SERVER ); in CL_PingServers_f() 1137 address.port = BigShort( PORT_SERVER ); in CL_PingServers_f()
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/dports/games/alienarena/alienarena-7.66/source/client/ |
H A D | cl_main.c | 561 adr.port = BigShort (PORT_SERVER); in CL_SendConnectPacket() 607 adr.port = BigShort (PORT_SERVER); in CL_CheckForResend() 716 to.port = BigShort (PORT_SERVER); in CL_Rcon_f() 1011 adr.port = BigShort(PORT_SERVER); in CL_ParseGetServersResponse() 1072 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f() 1080 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f() 1099 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
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/dports/games/alienarena-data/alienarena-7.66/source/client/ |
H A D | cl_main.c | 561 adr.port = BigShort (PORT_SERVER); in CL_SendConnectPacket() 607 adr.port = BigShort (PORT_SERVER); in CL_CheckForResend() 716 to.port = BigShort (PORT_SERVER); in CL_Rcon_f() 1011 adr.port = BigShort(PORT_SERVER); in CL_ParseGetServersResponse() 1072 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f() 1080 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f() 1099 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_main.c | 767 adr.port = ShortSwap (PORT_SERVER); in CL_SendConnectPacket() 923 adr.port = ShortSwap (PORT_SERVER); in CL_CheckForResend() 990 adr.port = ShortSwap (PORT_SERVER); in CL_Connect_f() 1066 to.port = ShortSwap (PORT_SERVER); in CL_Rcon_f() 1122 adr.port = ShortSwap (PORT_SERVER); in CL_ServerStatus_f() 1336 adr.port = ShortSwap (PORT_SERVER); in CL_Packet_f() 1498 adr.port = ShortSwap(PORT_SERVER); in CL_PingServers_f() 1507 adr.port = ShortSwap(PORT_SERVER); in CL_PingServers_f() 1525 adr.port = ShortSwap(PORT_SERVER); in CL_PingServers_f() 1583 remote_addr.port = ShortSwap (PORT_SERVER); in CL_ProxyPacket()
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