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Searched refs:PORT_SERVER (Results 1 – 25 of 122) sorted by relevance

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/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/
H A DLicensee.h80 #ifndef PORT_SERVER
81 #define PORT_SERVER 27666 macro
/dports/games/egl/egl-0.3.1_9/client/
H A Dcl_main.c147 adr.port = BigShort (PORT_SERVER); in CL_SendConnectPacket()
799 adr.port = BigShort (PORT_SERVER); in CL_CheckForResend()
1093 adr.port = BigShort (PORT_SERVER); in CL_Connect_f()
1216 adr.port = BigShort (PORT_SERVER); in CL_PingLocal_f()
1250 adr.port = BigShort (PORT_SERVER); in CL_PingServer_f()
1351 to.port = BigShort (PORT_SERVER); in CL_Rcon_f()
1522 adr.port = BigShort (PORT_SERVER); in CL_ServerStatus_f()
1554 adr.port = BigShort (PORT_SERVER); in CL_StatusLocal_f()
/dports/games/uhexen2/hexen2source-1.5.9/hw_utils/hwmaster/
H A Dprotocol.h28 #define PORT_SERVER 26950 macro
H A Dmaster.c142 from.port = htons(PORT_SERVER); in FL_FilterAdd()
145 from.port = htons(PORT_SERVER); in FL_FilterAdd()
/dports/games/r1q2/r1q2-8012_5/qcommon/
H A Dnet_common.c139 a->port = PORT_SERVER; in NET_StringToAdr()
287 port = Cvar_Get("port", va("%i", PORT_SERVER), CVAR_NOSET)->intvalue; in NET_OpenIP()
393 net_from->port = PORT_SERVER; in NET_GetLoopPacket()
/dports/games/uhexen2/hexen2source-1.5.9/hw_utils/hwrcon/
H A Dhwrcon.c206 #define PORT_SERVER 26950 macro
241 ipaddress.port = htons(PORT_SERVER); in main()
H A Dhwterm.c243 #define PORT_SERVER 26950 macro
290 ipaddress.port = htons(PORT_SERVER); in main()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_main.c449 adr.port = BigShort (PORT_SERVER); in CL_SendConnectPacket()
495 adr.port = BigShort (PORT_SERVER); in CL_CheckForResend()
597 to.port = BigShort (PORT_SERVER); in CL_Rcon_f()
716 adr.port = BigShort (PORT_SERVER); in CL_Packet_f()
835 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
840 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
849 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
868 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_main.c449 adr.port = BigShort (PORT_SERVER); in CL_SendConnectPacket()
495 adr.port = BigShort (PORT_SERVER); in CL_CheckForResend()
597 to.port = BigShort (PORT_SERVER); in CL_Rcon_f()
716 adr.port = BigShort (PORT_SERVER); in CL_Packet_f()
835 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
840 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
849 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
868 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_main.c350 adr.port = BigShort(PORT_SERVER); in CL_SendConnectPacket()
410 adr.port = BigShort(PORT_SERVER); in CL_CheckForResend()
498 to.port = BigShort(PORT_SERVER); in CL_Rcon_f()
597 adr.port = BigShort(PORT_SERVER); in CL_Packet_f()
690 if(!adr.port) adr.port = BigShort(PORT_SERVER); in CL_Ping_f()
699 adr.port = BigShort(PORT_SERVER); in CL_Ping_f()
/dports/games/quakeforge/quakeforge-0.7.2/hw/source/
H A Dmaster.c32 #define PORT_SERVER 26950 macro
380 from.port = BigShort (PORT_SERVER); in FilterAdd()
382 from.port = BigShort (PORT_SERVER); in FilterAdd()
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/tests/
H A Dtest_connection.cpp18 #define PORT_SERVER 27200 // Default server port, UDP/TCP macro
436 bindServerAddress.m_port = PORT_SERVER; in RunSteamDatagramConnectionTest()
439 connectToServerAddress.SetIPv4( 0x7f000001, PORT_SERVER ); in RunSteamDatagramConnectionTest()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_main.c454 adr.port = BigShort (PORT_SERVER); in CL_SendConnectPacket()
500 adr.port = BigShort (PORT_SERVER); in CL_CheckForResend()
603 to.port = BigShort (PORT_SERVER); in CL_Rcon_f()
722 adr.port = BigShort (PORT_SERVER); in CL_Packet_f()
850 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
858 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
877 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/multiplayer/
H A Dmp_callbacks.cpp53 Q_strncpyz(serverport, DOUBLEQUOTE(PORT_SERVER), sizeof(serverport)); in GAME_MP_Connect_f()
128 port = DOUBLEQUOTE(PORT_SERVER); in GAME_MP_Rcon()
H A Dmp_serverlist.cpp470 port = DOUBLEQUOTE(PORT_SERVER); in GAME_MP_ServerInfo_f()
482 port = DOUBLEQUOTE(PORT_SERVER); in GAME_MP_ServerInfo_f()
560 cgi->NET_DatagramBroadcast(netDatagramSocket, buf, sizeof(buf), PORT_SERVER); in GAME_MP_PingServers_f()
/dports/games/quake2-relay/relay-0.4/common/
H A Dnet.h49 #define PORT_SERVER 27910 macro
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_main.c488 adr.port = BigShort(PORT_SERVER); in CL_SendConnectPacket()
534 adr.port = BigShort(PORT_SERVER); in CL_CheckForResend()
625 to.port = BigShort(PORT_SERVER); in CL_Rcon_f()
737 adr.port = BigShort(PORT_SERVER); in CL_Packet_f()
860 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
866 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
882 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dprotocol.h36 #define PORT_SERVER 27500 macro
/dports/games/q2pro/q2pro/include/
H A Dprotocol.h45 #define PORT_SERVER 27910 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_main.c655 adr.port = BigShort (PORT_SERVER); in CL_SendConnectPacket()
701 adr.port = BigShort (PORT_SERVER); in CL_CheckForResend()
805 to.port = BigShort (PORT_SERVER); in CL_Rcon_f()
990 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
998 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
1017 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
/dports/games/quakeforge/quakeforge-0.7.2/include/qw/
H A Dprotocol.h42 #define PORT_SERVER 27500 macro
/dports/games/q2pro/q2pro/source/
H A Dcl_main.c475 address.port = BigShort( PORT_SERVER ); in CL_Connect_f()
568 address.port = BigShort( PORT_SERVER ); in CL_Rcon_f()
716 adr.port = BigShort( PORT_SERVER ); in CL_ServerStatus_f()
1074 address.port = BigShort( PORT_SERVER ); in CL_SendStatusRequest()
1081 address.port = BigShort( PORT_SERVER ); in CL_SendStatusRequest()
1116 address.port = BigShort( PORT_SERVER ); in CL_PingServers_f()
1137 address.port = BigShort( PORT_SERVER ); in CL_PingServers_f()
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dcl_main.c561 adr.port = BigShort (PORT_SERVER); in CL_SendConnectPacket()
607 adr.port = BigShort (PORT_SERVER); in CL_CheckForResend()
716 to.port = BigShort (PORT_SERVER); in CL_Rcon_f()
1011 adr.port = BigShort(PORT_SERVER); in CL_ParseGetServersResponse()
1072 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
1080 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
1099 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dcl_main.c561 adr.port = BigShort (PORT_SERVER); in CL_SendConnectPacket()
607 adr.port = BigShort (PORT_SERVER); in CL_CheckForResend()
716 to.port = BigShort (PORT_SERVER); in CL_Rcon_f()
1011 adr.port = BigShort(PORT_SERVER); in CL_ParseGetServersResponse()
1072 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
1080 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
1099 adr.port = BigShort(PORT_SERVER); in CL_PingServers_f()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_main.c767 adr.port = ShortSwap (PORT_SERVER); in CL_SendConnectPacket()
923 adr.port = ShortSwap (PORT_SERVER); in CL_CheckForResend()
990 adr.port = ShortSwap (PORT_SERVER); in CL_Connect_f()
1066 to.port = ShortSwap (PORT_SERVER); in CL_Rcon_f()
1122 adr.port = ShortSwap (PORT_SERVER); in CL_ServerStatus_f()
1336 adr.port = ShortSwap (PORT_SERVER); in CL_Packet_f()
1498 adr.port = ShortSwap(PORT_SERVER); in CL_PingServers_f()
1507 adr.port = ShortSwap(PORT_SERVER); in CL_PingServers_f()
1525 adr.port = ShortSwap(PORT_SERVER); in CL_PingServers_f()
1583 remote_addr.port = ShortSwap (PORT_SERVER); in CL_ProxyPacket()

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