Searched refs:POTION_EMPTY (Results 1 – 13 of 13) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | items.cpp | 673 if ( type == POTION_EMPTY ) in description() 739 if ( type == POTION_EMPTY ) in description() 808 if ( type == POTION_EMPTY ) in description() 881 if ( type == POTION_EMPTY ) in description() 2001 if ( itemCategory(item) == POTION && item->type != POTION_EMPTY && usedBy in useItem() 2197 case POTION_EMPTY: in useItem() 2603 Item* emptyBottle = newItem(POTION_EMPTY, SERVICABLE, 0, 1, 0, true, nullptr); in useItem() 2605 messagePlayer(clientnum, language[3351], items[POTION_EMPTY].name_identified); in useItem() 3686 else if ( type == POTION_EMPTY ) in apply() 3706 else if ( type == POTION_EMPTY ) in apply() [all …]
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H A D | actchest.cpp | 566 newItem(POTION_EMPTY, SERVICABLE, 0, 2 + rand() % 3, 0, true, inventory); in actChest() 571 newItem(POTION_EMPTY, SERVICABLE, 0, 0 + rand() % 3, 0, true, inventory); in actChest()
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H A D | actfountain.cpp | 484 if ( stats[i]->weapon && stats[i]->weapon->type != POTION_EMPTY ) in actFountain()
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H A D | items.hpp | 236 POTION_EMPTY, enumerator
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H A D | charclass.cpp | 1805 item = newItem(POTION_EMPTY, SERVICABLE, 0, 3, 0, true, nullptr); in initClass() 2320 item = newItem(POTION_EMPTY, SERVICABLE, 0, 2, 0, true, nullptr); in initClass()
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H A D | actthrown.cpp | 857 …( rand() % 4 == 0 && parent != NULL && itemCategory(item) == POTION && item->type != POTION_EMPTY ) in actThrown()
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H A D | monster_shopkeeper.cpp | 428 newItem(POTION_EMPTY, SERVICABLE, 0, 2 + rand() % 5, 0, true, &myStats->inventory); in initShopkeeper()
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H A D | acthudweapon.cpp | 1415 else if ( item->type == POTION_EMPTY ) in actHudWeapon()
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H A D | scores.cpp | 3687 case POTION_EMPTY: in updateGameplayStatisticsInMainLoop()
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H A D | entity.cpp | 6500 …Item* emptyBottle = newItem(POTION_EMPTY, myStats->weapon->status, myStats->weapon->beatitude, 1, … in attack()
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/dports/games/barony/Barony-3.3.7/src/interface/ |
H A D | interface.cpp | 4737 if ( item->type == POTION_EMPTY ) in isItemMixable() 5303 Item* emptyBottle = newItem(POTION_EMPTY, SERVICABLE, 0, 1, 0, true, nullptr); in alchemyCombinePotions() 5305 messagePlayer(clientnum, language[3351], items[POTION_EMPTY].name_identified); in alchemyCombinePotions() 5630 …items.push_back(newItem(POTION_EMPTY, SERVICABLE, 0, 1, ITEM_TINKERING_APPEARANCE, true, &tinkerin… in tinkeringCreateCraftableItemList() 6360 case POTION_EMPTY: in tinkeringGetCraftingCost() 6407 case POTION_EMPTY: in tinkeringGetItemValue() 6927 case POTION_EMPTY: in tinkeringPlayerHasSkillLVLToCraft()
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H A D | drawstatus.cpp | 977 if ( item->type == POTION_EMPTY ) in drawStatus() 1772 if ( item->type == POTION_EMPTY ) in drawStatus()
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H A D | playerinventory.cpp | 2406 if ( current_item->type == POTION_EMPTY ) in itemContextMenu()
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