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Searched refs:POWER_PATH (Results 1 – 5 of 5) sorted by relevance

/dports/games/flare-engine/flare-engine-1.12/src/api/
H A DMapSaver.h58 POWER_PATH = 2, enumerator
H A DMapSaver.cpp26 EVENT_COMPONENT_NAME[EC::POWER_PATH] = "power_path"; in MapSaver()
381 else if (e.type == EC::POWER_PATH) {
/dports/games/flare-engine/flare-engine-1.12/src/
H A DEventManager.h36 POWER_PATH = 2, enumerator
H A DMap.cpp379 EventComponent *ec_path = evnt.getComponent(EventComponent::POWER_PATH); in addEventStatBlock()
H A DEventManager.cpp209 e->type = EventComponent::POWER_PATH; in loadEventComponentString()
917 EventComponent *ec_path = ev.getComponent(EventComponent::POWER_PATH); in executeEventInternal()